The online racing simulator
Rally online simulator/game
(63 posts, started )
Quote from ajp71 :I've never really felt the weight of the car in LFS (probably my settings) but even with my wheel falling apart I can still feel the FF enough to feel the weight of the car changing in GPL/RBR. If by weight you mean LFS has more weighty steering then of course it should have because LFS simulates slick tires with no power steering and RBR simulates power assisted rally cars on loose surfaces.

Not all cars in LFS have slicks, and I'm not sure that either sim has provisions for power steering. I doubt it

By weight of the car, I mean that the force feedback gives complete information regarding the overall mass of any given vehicle, and also the transfer of weight around the vehicle in different circumstances. If blindfolded, I would bet that I could easily discern which car I am driving (audio off) just by the feel (not that I can drive blindfolded......). I can feel the weight come off the front tires in the LX6 when I accelerate. I can feel it get heavy under braking. Those characterisitcs apply to all vehicles, and no, you're right - slick cars feel a lot different as they should and they feel different than driving the RB4 on a rally track.

One thing that I do notice is almost identical in both sims is the feedback generated by braking with bent front suspension.
^^ LFS really doesn't need to worry about power steering as its stripped off any cars that do have it when they hit the track. On rally cars though power steering is very important (the cars are practically undrivable when it packs up due to the suspension geometery they run).
I was under the impression that the roadgoing cars in LFS would be of stock trim (just how "stock" has been debated before...). I still doubt P/S is a factor in code of either of the sims, therefore I doubt it's relevance in terms of comparing the feedback of the two.

P/S does not obliterate the possibility of feedback, anyone who drives a performance vehicle with low profile tires and a reasonably stiff setup will attest to this. Geometry makes the biggest difference.
^^ Well if you can't feel any FF (and get use from the information it gives you) in RBR then there's something seriously wrong. I was merely saying that the reason why FF is lighter in RBR may be because it is IRL although I do agree it will probably just be a car by car setting of how heavy the steering is than a true simulation of power steering. Some of the add on cars have much heavier steering so i guess it is in the physics files.

LFS cars are anything but 'stock' trim the majority of cars in genuine stock trim will understeer in pretty much any situation. The 'stock' cars in LFS are running full race suspension systems. Look at Bob Smith's 'Road going' setups to get somewhere close to real road going sets, although even those will probably have harder, lower suspension than most cars in true stock form.
Quote from tristancliffe :Maybe that's why I'm going to fast, as the sense of speed is too little (again, for me).

That's true, there's some problems with the sense of speed. Even I can't sometimes feel the difference between 50 km/h and 100 km/h. But luckily sense of speed is one of the things you'll get used to...

Quote :I'm not bothered by the sounds, as long as I can drive with them. How is RBR for this? Is it unuseable as a driving aid like ISI games, or is it like LFS/nKP?

ajp already answered, I'm not sure but the basic engine sound in RBR might be somehow generated, the engine sound for each car is one .raw sound file with different sound volumes in it. But at least it doesn't feel as synthetic as LFS. But I really recommend installing sound mod as the original engine sounds has no "beef". And one more thing, in RBR you can use the gearbox pretty roughly (remembered to turn off all the gearbox help aids?) and you don't really need to match up revs 100% accurately as you have to do in LFS.

Realistic Sound Mod for RBR:
http://www.bhmotorsports.com/download/9381 (install this first)
and then install this Engine Sound Pack addon from the same author:
http://www.bhmotorsports.com/download/11687

Installing method with mods is pretty retarted but you can do it if you know how to use Windows and how to read readmes.

Quote :When I install LFS using default settings it feels 'right' out of the box (with about 5 minutes of setting up, and no mods required). Can I achieve the same with RBR?

But when you do that you're already used to play LFS. Big difference...

Quote from ajp71 :Some of the new cars have more detailed cockpits (although no working dials) and there are mods at BHM to get an LED display in cockpit. I personally like the default RBR cockpits (or rather lack of them) for a rally sim you can get all the info you need in the HUD (I'd recommend full HUD as turbo and engine temp are important).

I really recommend installing updated models, at least for the default cars in RBR. There are no details in the original cockpits = lack of feel being in a rally car (although coming from LFS lack of detail in cockpits shouldn't be a huge problem ). Tristan, just compare this: http://torttu.net/temp/rbr/cockpit.jpg (Celica GT-4) to your default un-updated cockpits.

Quote from tristancliffe :Would anyone be able to confirm the 'best' settings for a Black Momo in both RBR and Windows? Mine is setup for perfect FFB in LFS, so many that doesn't work well in RBR? I don't know.

Did you check the steering lag fix thing I mentioned in my previous reply? Just do it. Here's the link again: http://torttu.net/temp/rbr/steering_lag_fix.txt

After you've done that, you can start trying difference FFB options. As for the profiler settings, differently like in LFS, you definately should use the spring and damper forces. Put overall effects whatever you prefer and then try first putting spring effects strenght something like 20-50%. Play and test. And then put damper effects something under 50% and test again. You just need to try and try again different settings as always when you start playing a new sim.

Your comments about the FFB have been pretty negative, feels like that your settings are just wrong or that you haven't yet used to RBR's FFB feel which is great. Even if I jump from LFS to RBR after few weeks break "I can't drive at all".

Just curous that what kind of times you can drive in the Rally School stage?

Quote :I'm sure once accepted into it the RBR community is very nice (though they can't be bothered to make a newbie guide, perhaps they're all too interested in making co-driver voice packs). Someone should organise BHMS properly too, it's so hard to find anything of any quality. This is why I'm so glad LFS isn't open to modding.

Yup, it's true that the modding community in RBR isn't very friendly for newbies. And all the mods are so separated but luckily mostly compatible. As I said just tell me what kind of mods you would like to have and I'll tell you and give links. I know the RBR section in BHMS.com pretty well.

ps. long-ass huge mass quote monster post.
@ajp71, sorry I may have misrepresented my intentions, I wasn't saying I couldn't feel any FF at all. In fact, I think RBR is better than others in this area, except LFS - I still personally feel that I get much more "information" about current circumstances in LFS.

When referring to the road cars in LFS, by stock I was meaning to exclude the things that are modifiable... Clearly the setups are nowhere near stock, in fact, I had suggested in another thread that the road cars come with a "showroom" stock setup and even have the option for servers to force using that setup, so people could have servers for racing stock road vehicles only (save for tire pressure / fuel level I spose), but I digress. As said, even Bob's sets seem a tight for a road car.

edit: beaten by bigass post
I'll have to try that tonight too!
something a bit off-topic:



not sure if i should put "RALLEY LIVE FOR SPEED" or a real ralley name on it
@Tristan interesting to see you like lowish FF strength, like I do. Your settings seem fairly similar to mine so I guess it may be down to personal preference.
Quote from tristancliffe :
Edit: Here are the pics of my settings. I get beautiful feel. The wheel countersteers, I can feel when I'm locking, or at the limit, both in terms of understeer and oversteer. In fact, I'd doubt that FFB can get much better than this with current Logitech/Immersion technology, although a few more vibrations and stuff for rough roads might be nice, and I'd like separate settings for 'overall force' and 'instantaneous forces' so that vibrations are felt more over the general centering force.

Actually just noticed I run 0 wheel turn compensation and you ru 1.00 may explain why it's so twitchy running my current (broken) wheel which has 270 degrees of lock without changing any settings (except wheel turn angle) from what I used with the DFP.
Thank you so much, Its working perfectly. Could you also show me how you set force feed back in the game because I dont feel too good about it now. The game is great.

Rally online simulator/game
(63 posts, started )
FGED GREDG RDFGDR GSFDG