Hello everyone,
I bought a Live for Speed s2 license a couple months ago and I'd like to ask you a few questions about the game itself, its development and also give my opinion on a few subjects.
Thanks in advance for your answers and your time!
A few questions
1- First of all I'd like to know if the new sirocco is supposed to be released along with LFS s3 or if it'll be included in future s2 patches?
2- Is Live for Speed running on any particular engine or is it a custom engine coded from scratch?
3- Did the LFS devs state why they don't want to recruit more developers?
4- I don't exactly remember where but I read that the developers chose to include unfinished features to the game (which would be updated in the future)
in order to give the player more variety. When I look at the current cars there's a huge disparity, some of them look good, polished while others look
indeed unfinished. Now I've seen the screens of the new sirocco and the Rockingham track: they do look awesome! My question is: in the long term, will
all the current tracks and cars available be graphically updated to reach the same graphical standard?
5- Do the developers have a beta testing team?
Feedback
I'll get straight to the point, the gameplay is fantastic but the game [in it's current state] is seriously outdated graphically wise. That is the only major weakness in my opinion, this and some random physics bugs.
Opinions/suggestions about the game and its development
I've been browsing the forums and I read somewhere that the developers aren't really motivated anymore hence why progress is slow (I may be wrong though, feel free to correct me) and I noticed that the community feels quiet frustrated not to hear much from the developers.
I completely understand the situation of both sides; I'm part of the development team of a project called CSPromod which is a 100% custom-coded Source engine modification, its goal is to bring the gameplay, feel, and competitive spirit of the original Counter-Strike to the Source engine (for those of you who know Counter-Strike). This being said, we've gone through a lot, back in 2007 we released our first beta of the game, the community was expecting a lot from it (maybe too much) and ended up being really disappointed, for them it was a complete fail, something that would never succeed. This really killed the motivation of our staff and things started to be just like they seem to be here now: slow progress, no updates, no communication, frustrated community, and our forums turned into a complete mess totally out of control. Now, as I speak, everything is great, we've released other betas, we regularly update the community and we're all working hard on the game.
I'd like to share with the developers my thoughts on what, in my opinion, would help a lot the development and success of this game, please note that I'm not "telling" you what you must do or criticizing in any way the way you're developing the game:
-The forums need better moderation, I'd say that 8-10 active and serious moderators would help a lot to keep these forums clean and organized.
-A new forum design would also help, it is more inviting for new users and overall it's more pleasant for everyone (even if vbulletin is great it's not attractive at all)
-Posting developer logs every month informing the community about the progress even if it's just a few lines, some people don't have time to browse the entire forums to find a little piece of information. cf. http://cspromod.com/community/forums/20-Developer-Logs
-Making a "todo" list thread and updating it once something is fixed/tweaked/added
-Hiring 10-20 beta testers which know enough about the game to be useful and give constructive feedbacks. Make them sign an NDA to prevent them from leaking pictures/videos/files.
-Enlarge the dev team! There are a lot of passionate and qualified people ready to work for free.
In my opinion you'd need (in order of importance):
.a development manager
.another programmer
.a texture artist
.a 2d artist
.a level designer
.a sound designer
.a web designer
I'm sure that this would really help you to be motivated again
I'll certainly update this list with other things I currently don't have in mind
Thanks for reading! I hope it wasn't too long, a word from a Live for Speed developer would be greatly appreciated, have a nice day!
I bought a Live for Speed s2 license a couple months ago and I'd like to ask you a few questions about the game itself, its development and also give my opinion on a few subjects.
Thanks in advance for your answers and your time!
A few questions
1- First of all I'd like to know if the new sirocco is supposed to be released along with LFS s3 or if it'll be included in future s2 patches?
2- Is Live for Speed running on any particular engine or is it a custom engine coded from scratch?
3- Did the LFS devs state why they don't want to recruit more developers?
4- I don't exactly remember where but I read that the developers chose to include unfinished features to the game (which would be updated in the future)
in order to give the player more variety. When I look at the current cars there's a huge disparity, some of them look good, polished while others look
indeed unfinished. Now I've seen the screens of the new sirocco and the Rockingham track: they do look awesome! My question is: in the long term, will
all the current tracks and cars available be graphically updated to reach the same graphical standard?
5- Do the developers have a beta testing team?
Feedback
I'll get straight to the point, the gameplay is fantastic but the game [in it's current state] is seriously outdated graphically wise. That is the only major weakness in my opinion, this and some random physics bugs.
Opinions/suggestions about the game and its development
I've been browsing the forums and I read somewhere that the developers aren't really motivated anymore hence why progress is slow (I may be wrong though, feel free to correct me) and I noticed that the community feels quiet frustrated not to hear much from the developers.
I completely understand the situation of both sides; I'm part of the development team of a project called CSPromod which is a 100% custom-coded Source engine modification, its goal is to bring the gameplay, feel, and competitive spirit of the original Counter-Strike to the Source engine (for those of you who know Counter-Strike). This being said, we've gone through a lot, back in 2007 we released our first beta of the game, the community was expecting a lot from it (maybe too much) and ended up being really disappointed, for them it was a complete fail, something that would never succeed. This really killed the motivation of our staff and things started to be just like they seem to be here now: slow progress, no updates, no communication, frustrated community, and our forums turned into a complete mess totally out of control. Now, as I speak, everything is great, we've released other betas, we regularly update the community and we're all working hard on the game.
I'd like to share with the developers my thoughts on what, in my opinion, would help a lot the development and success of this game, please note that I'm not "telling" you what you must do or criticizing in any way the way you're developing the game:
-The forums need better moderation, I'd say that 8-10 active and serious moderators would help a lot to keep these forums clean and organized.
-A new forum design would also help, it is more inviting for new users and overall it's more pleasant for everyone (even if vbulletin is great it's not attractive at all)
-Posting developer logs every month informing the community about the progress even if it's just a few lines, some people don't have time to browse the entire forums to find a little piece of information. cf. http://cspromod.com/community/forums/20-Developer-Logs
-Making a "todo" list thread and updating it once something is fixed/tweaked/added
-Hiring 10-20 beta testers which know enough about the game to be useful and give constructive feedbacks. Make them sign an NDA to prevent them from leaking pictures/videos/files.
-Enlarge the dev team! There are a lot of passionate and qualified people ready to work for free.
In my opinion you'd need (in order of importance):
.a development manager
.another programmer
.a texture artist
.a 2d artist
.a level designer
.a sound designer
.a web designer
I'm sure that this would really help you to be motivated again
I'll certainly update this list with other things I currently don't have in mind
Thanks for reading! I hope it wasn't too long, a word from a Live for Speed developer would be greatly appreciated, have a nice day!