Cool - too much perspective (cam fov) on especially the first render. Your bitmaps needs gamma adjustment. They are lacking color and contrast. Same problem withthe older LX render.
You are right. But these gamma and contrast problems needs to be corrected with photoshop or similar software. My home computer is slow, so i do not render anything on it.
My workplace computer is fast (can render on it), but no photoshop here
If i have a good machine, the renders will be as good as like i imagine it.
Go to the Shader Tree and filter textures only. Select all of the textures*, and make sure Texture Layer is selected in the Properties panel.
You'll see Gamma down below, which is by default set to 1.0 - change it to 0.4545, which is the magic number for removing a Gamma of value 2.2 - almost all gfx/textures has Gamma applied to them between 1.8-2.2 range. 1.8 for Macs and 2.2 for PC's. 3D apps requires the Gamma to be removed otherwise the colors and contrast (among other things) will be wrong like in your renders.
Re-render and viola.
*You should ideally only select diffuse/color textures. Rest (like maps used for bumps) should be left at Gamma 1.0.
can any1 tell me,why cars have no reflection with a skin on in vray? regular paint is nice,as seen in renders,but soon as i put a skin on,its flat. dunno why.(the carbon skin worked out well tho )
It's been a long time since I posted here. just finished up on a collaboration project me and my co-worker did on an Audi(I know not exactly lfs related). Finished setting up the studio setup on 3ds max 2011 single user license I got from my uncle who is one of the big shots down at the studio where i work part time. Rendered using V-Ray 1.5 SP5, gamma corrected in Photoshop CS4 and used mats and textures from an old audi project. Enjoy the view
(total render time: 8:27 on new i7 rig)
EDIT: Gonna use the studio setup to render an old fzr mid-poly someone posted long ago. Still have to finished organizing the materials and update some lights on the setup
EDIT2: total poly for the audi is 821,000 minus the stuff on the studio set.
Wanted a soft reflection look to give the car a more deep personality. I don't like hard reflections as the paint turns into a reflective surface. Still have a long way to tweak the gloss amount but it'll have to do.