Yes, that's why I was looking at how the tires and suspension moved in the video. You can clearly see the 'steps' in gradient from the suspension movement at that point in the video.
If the steps are closer together than TDU1 (and it looks like they are) it should be ok. One of things that caused the problem in TDU1 was the fact that the polygons were a good 5 metres long.
rFactor, for example uses the same model for both graphics and physics and I've never encountered the same 'polygonal road' issue there.
Depends on traffic and how fast you're going i spose :P
Either way, should be awesome. Really want to hear what they
have done to improve the police tho, they seem to be keeping it under raps. I don't really understand all the emphasis on character creation etc, i couldn't give a rats as long as the cars are a blast and the scenery is awesome, and the physics are an improvement over tdu1, of course
Well if you watched the interview videos, they asked what plans do you have for the police side of things. And the dev women said there's something special but can't say what it is as of yet.
I can only guess/hope there's some sort of game mode lol cops and robbers or that they have made it close to need for speed hot pursuit 2, that was a great game for cops. That or the classic NFS4
Signed up but idk my luck i think this is only available for USA, canada, france, uk, italy according to the country selection they were at the top before alphebetical.