No, the problem is that the textures must still be tile-able. If you put the soft overlap between bright and dark fixed on the texture, then you'd have it all over the place ingame. It would be like: ■■■■■■■■■■■■■■■■■■
But you already see the slightest imperfections on a texture as repetitive and annoying marks. Now imagine a slightly darker line every few metres. It wouldn't work.
E: I just realised you might not know this, but the change you see now is NOT on the texture. It's a complete texture change between two polygons. That both bright and dark texture are on the same DDS file is pure coincidence.
Hmm, I see. Somehow Eric's original tarmac still looks more realistic to me because it doesn't look painted on, the light and dark don't clash as much as most custom textures I've seen. Most of the custom tarmac I have seen lately is too uniform in texture and just looks too neat like it has never been raced on.
The road texture looks really, really good. But the pavement in the pits looks odd. It looks like the stones that make up the pavement are as big as boulders. I'm not sure why the two look so different, but the first two pictures look GREAT!
Eric mapped the pits like this, textures are the same exept of the brightness.
Have to look if it's the same with the Ky GP Long Pits... I can only change this if it's also wrong there.
I think the new tarmac texture that you made is getting much closer to the goal. It is still a tad too uniform for my liking but otherwise I would say that your tarmac experimentation is starting to bear fruit. A good effort.
I see. In that case, you may want to split the difference and make the stones look a bit smaller. That way the pits won't stand out so much, but the road texture will still look good. I also prefer the red/white or blue/white curbs over your red/white/green versions. But things are looking good! Can't wait to see the finished product!
Nice work, i prefer to keep the originals but it's nice that all of the LFS community can appreciate the "product" but at the same time, give constructive criticism!