Well, It is very hard for me to explain by my english limitations.
This case is posible. Camera don't turns on its axis and follows the car. The turn is very slow. There are a little of "Fish Eye" in the camera angle(over 40º) so the near part of the building has motion blur and the far side of the building is practically stopped from the point of view of the camera.
If the camera turns or turns fast, the building and some parts of the Rac is blurred. Normally I think in this details when I made a edition. But, because I'm not perfect, the comments are always welcome, more if come from my friends as you.
This pic is not exactly the case but it can helps:
That really is a very good looking edit. I'm keen to see your reflections this summer. The only thing I see is not upon your usual quality standards is the ground all over. The direction of blur is and looks so wrong! Otherwise this is very convincing LFS will achieve real looking graphics with slight improvements.
I put a lot of effort on the tarmac to make the motion blured. Is very hard to work well there.
Some lines are wrong, correct. Not all lines are wrong, that is the truth. I have, always the same fail. I want work in the light and sometimes I forget to work on the motion blur to make a perfect results. But this is not a excuse, of course.
Another worng place is on the left of the spectator (right of the car). The lines are very strange. of course, next time I will improve it. I promise you
As a reminder, is very hard to work with the motion blur in curves.