You can optimize the rendertime by lowering the blurry reflection samples as the current amount of reflection is too high, and you thereby may get by with less samples. The house in particular is too reflective, and in order for the concrete to work, you either need to lower or remove the reflection entirely and/or add some bumpmap. I'd say start with lowering the amount of reflection - especially on the house.
Mustang - Cool render. I don't think the XRR is too big, but I think that huge spoiler makes it look big + makes it look a bit crappy.
iFastLT - Awesome render and also the rim. Have you made any renders where that rim is on a car? If yes, can you show me, if no, make one. I think it will look good on a car, but maybe I have even seen if you have made, but just forgot by now.
XRT, XRR, FXO and FXR. I think they will suit one of this car the best. Maybe even XFR, because nobody ever makes render with that car, but not as much I think.
Hey Guys, Where can i get the Brazil and Vray plugin for 3DS max 2010? Because i am going to start rendering, i just need the plugins. And Also, are they Free?
These renderers aren't free though, however you can probably download demo's to play with. You could also have a look at Blender which is a free and fullblown 3D app. You can find other free 3rd party renderers for it too such as LuxRender. LuxRender is an unbiased renderer though, meaning it's build to do things realistically. that sounds good, but it also means it's slower because of it's unbiased nature - just like iFastLT's rim render few posts back. That was done with a different but also an unbiased renderer.
Ahh, the cool thing about Lux etc. is that you get different things for "free", whereas with traditional renderers, you have to set them up for caustics and this and that, and do tons and tons of tweaking to get the look right.
Woar, thats a huge scene you got youself involved with as a "1st" thing... that's the spirit
the room was already made, in tutorials folder, it had a kitchen it in , i jus deleted everythin but the walls, threw sum spheres and boxes in, all the shine and objects where me tho, eazypeezy
It's still a big task though, especially if you run into some sort of problems. Troubleshooting a scene like this would naturally be more time consuming than a scene with just a floor and a car