I just run the demo version (Z28) and it felt so different with what i remembered LFS to always be (havent raced for a while) that i decided to compare it with an old Q version. Both on XRG I made a startling discovery that the old Q behaves much more interesting in terms of suspension behaviour. The new Z (and that seemed an increasing tendency over the following versions) simulates the suspension sooooooo stiff. The "mass transfer" is very vague. The XRG behaves overly stable over all. It seems like the physics model got quite disconnected with reality there...just too perfect in a way. The weight of the car cant be felt so well. The "Bump" damping of the shocks seems much too high. the springs strenght also. (even in an "Hard Track" setup the car is nowhere near reaching a roll of a regular road car ?!). Although the tires seem to have been made softer at comparable PSI which is not a bad idea since fast sets in Q had tendencies for runing really unrealistically low pressures. Second thing is the tyres heating up in Z28. Seems like the instant heat up inertia of the tires has been increased dramatically. Somehow does not seem very realistic that the temperature would rise just by 2-3deg while performing a 300m sideways slide at high speed. (About the fact that now its harder to overall overheat the tires i wont complain since i thought that in older versions they were just slightly too prone to exceeding 50 egrees Celcius)
The graphics change is nice in Z28 by comparison. Nice to see that there comes some increased FPS with it. Definitely a good work in there. Also great is (i can be wrong here dont kill me) what seems to be stronger engine braking when you take your foot off the gas pedal. Nice stabilising effect in corner entries. Cool adds to gameplay and details (selectable pitting etc.) And the breaking help in form of ABS seems quite realistic to me.
The surprising thing is that right now XFG became so easy to handle and so predictable because of that suspension chage that its not so much fun anymore really. And it doesn't feel at all more realistic. The suspension behaves more like one chop of stiff rubber rather than a heavy mass with inertia and body roll.. it just doesnt feel right.
Please dont take it as an offence. I'm sure that the makers know what they are doing. I have been racing LFS ever since early S1 every once and then and i quite never felt like this about it. Recently i heard from people who do real life racing about the IRacing and how they loved it for beeing simply more demanding in car handing than LFS. I wonder how the recent physics changes contribute to these cases... I dont see a reason why LFS should not be THE best racing simulation ever. I think the amazing tires sim it delivers is the foundation for the most rigid simulator for all types of raving vehicles. Other sims seem to fail at delivering ralism for different machine classes all at once. (Wanna bet for ex. that GTR2 could not handle a stock car behaviour at all?)
Anyone having similar thoughts about the suspension physics changes in LFS?
The graphics change is nice in Z28 by comparison. Nice to see that there comes some increased FPS with it. Definitely a good work in there. Also great is (i can be wrong here dont kill me) what seems to be stronger engine braking when you take your foot off the gas pedal. Nice stabilising effect in corner entries. Cool adds to gameplay and details (selectable pitting etc.) And the breaking help in form of ABS seems quite realistic to me.
The surprising thing is that right now XFG became so easy to handle and so predictable because of that suspension chage that its not so much fun anymore really. And it doesn't feel at all more realistic. The suspension behaves more like one chop of stiff rubber rather than a heavy mass with inertia and body roll.. it just doesnt feel right.
Please dont take it as an offence. I'm sure that the makers know what they are doing. I have been racing LFS ever since early S1 every once and then and i quite never felt like this about it. Recently i heard from people who do real life racing about the IRacing and how they loved it for beeing simply more demanding in car handing than LFS. I wonder how the recent physics changes contribute to these cases... I dont see a reason why LFS should not be THE best racing simulation ever. I think the amazing tires sim it delivers is the foundation for the most rigid simulator for all types of raving vehicles. Other sims seem to fail at delivering ralism for different machine classes all at once. (Wanna bet for ex. that GTR2 could not handle a stock car behaviour at all?)
Anyone having similar thoughts about the suspension physics changes in LFS?