okay.. this isn't exactly pissing me off really, but the shadows the track creates in LFS really show off a bad name; when it comes to rendering, lighting makes the difference between something real and totally fake looking; and shadows are yes.. you were right, product of absence of light
now, in LFS i cant really tell if its just an extremely low quality shadow texture, or if its ..just that bad, and im looking now, and im going to guess that its low quality texture, but that doesnt explain some of the weird slash marks, and we know that its not done realtime (since .. it doesnt move with trees that move) but that doesnt bother me, because that would take a TON of process power to do shadows realtime, so we know they are a static texture
.. its just.. they suck, and we know it lol, and it really kinda shoves lfs down the pipe since they could look way more realistic deffinetly helping the graphical side of the game
hm.. if i ever have time in next few days i will try to make a tiny section of a track and try to render it as close as possible to show difference in 'good' lighting, vs. lfs' lighting
now, in LFS i cant really tell if its just an extremely low quality shadow texture, or if its ..just that bad, and im looking now, and im going to guess that its low quality texture, but that doesnt explain some of the weird slash marks, and we know that its not done realtime (since .. it doesnt move with trees that move) but that doesnt bother me, because that would take a TON of process power to do shadows realtime, so we know they are a static texture
.. its just.. they suck, and we know it lol, and it really kinda shoves lfs down the pipe since they could look way more realistic deffinetly helping the graphical side of the game
hm.. if i ever have time in next few days i will try to make a tiny section of a track and try to render it as close as possible to show difference in 'good' lighting, vs. lfs' lighting