1. run joy.exe
1.1. if it need, change first line of config file insert id joystick what you want use and restart program.
2. Farther look at screen and do what wrote. In console see number of buttons for insert to config file instead of number "255" at line 4 and 5
Hi this probabily sounds like a stupid question but please may you tell me where to put the turn.zip file so i can hear it whilst the indicator is active.
Thanks
Kieran
The app is working pretty fine, but one thing concerns me....
I used to have the application on another computer, and it worked perfectly. It also had a feature which turns off the indicator when you press the button that switched the indicator on. The version that i downloaded for this computer doesn't have that same feature, so every time i make a smaller turn and use the turn signal, i have to stop and turn the wheel enough to shut down the signal. If i press one of my buttons on the wheel, which disactivates the turn signal, the signal goes off but the sound stays on.
Can you upload a version which has this, please? Would be very helpful.
- Now remembers the settings for each device (no need to change the key bindings, if you drove on the mouse, and decided to connect the steering wheel)
- A simple protection against combinations with Shift/Сontrol, etc.
- Police lights (strobes)
- A new icon.
To start the binder in game, put the contents of the archive to a folder "BS" in the root folder game. Then in the folder data\script create a file "bs.lfs" with the contents:
Now it is sufficient to enter the chat "//bs" and binder starts. To open the binder has not taken away the focus and not minimize full-screen game - after you enter the command a few click in the game window.
Sorry, I will not rewrite BindSignal for InSIM, because I think it's inconvenient - before starting the program you need to write /insim xxxxx, and therefore need to enter another field to specify the port in the program, or it may already be occupied by another program with another port.
Mini update - now bindsignal presses backspace double - keyboard unfortunately will still blink for a split second, and yet I can not think of a way to avoid this unless Scawen do not provide for complete shutdown of the virtual keyboard in the game settings.
Binder simulates the pressing backspace to not litter numbers 7 8 9 0 when typing chat messages.