or is it possible for LFS...
LFS renders what it has to render, and that is visible polys.. meaning that all the time, LFS renders hte polys infront and behind you 24/7, when polys become visible, it renders that also.. when not visible, it optimizes the situation by not rendering them
when LFS runs a track such as the city, its always there.. the whole time no matter what track is running, and just to prove this, go to shift-u mode, use helicopter view, widen your FOV all the way, and i assure you that you will be able to see everything in LFS since all of those polys are visible
its not how the render system works, its how hte game works, as far as track layouts run, im not sure how it would work out with LFS, but graphically LFS can sustain the city track area without any problems