Why is it that everyone moans and moans that the GT series (physics wise) isn't realistic enough, but whenever we see a video sneek peek of GT5, the car is always being driven by a complete tool?
I like realism, but then i like driving with my eyes open...
idk...i tried driving gt4 with the gamepad on ps2. i tried driving how racecar drivers drive and i couldnt keep up...i was threshold breaking, not turning all the way in every corner,following the racing line...this game is meant for nubs..
LOL GT4 is nothing like GT5...or even GT5 Prologue
Anyway it looks like there are 3 driving physics models now
begineer - like GT5 Prologue standard, tons of grip, and no oversteer in powerful cars. Kinda like GT4, but a little easier
Standard - a bit more oversteer etc, for the controller pad users
Pro - more hardcore, need a wheel
Some impressons from the UK Beta event. Probably why it's still glitchy, beta code. Seems like different code from the E3 demo.
Apparently damage was most dramatic with the Nascar cars, but less so with the street ones
I think you've misread (or found a bargain online). The signature edition, with all the bells and whistles, is 180 euros rrp. Pricey but at least you get some stuff and the chance to win the SLS.
The collector's edition is 80 euros but it doesn't seem like good value to me. I think I'd either go the whole hog or just get the basic version.
Could those pre-order DLC cars be more lazily painted?
The apex drivers' magazine seems useful. I remember reading the driving tip segments in the GT3 and GT4 manuals. However, someone could find more in-depth reading on the internets than what could possibly be in that magazine.
I am amazed how RBR is still the state-of-the-art rally sim on the market (I still play it regularly). All of the ones that I know of are just eye-candy. Maybe GT5 will be the ultimate all-in-one racing sim/game that will cater to both casual and simracers.
SE in Australia is $300AUD....
$130AUD for CE
And $120 for normal version, but you can preorder for $90 from Gamelane online, including postage. Waiting to see if Gamelane will do a CE for $100
And see what stealth cars are offered
CE is only $10 more, so it's not too bad for the book, the DLC cars, dynamic PS3 theme and poster cards.
Seems like the US CE is inbetween that and the SE
Considering it's a beta and dynamic deformation, not canned or prebaked like in other games, I don't think it will be much more "impressive" as it takes a fair bit of horsepower to do spectacular deformation in real time.
Still it damaged a lot faster than the street cars at the same show
Not only that, there seems to be aerodynamics at play, the torn front splitter section after the first contact was flapping around. Plus the rear bumper dented quite easily from just reversing into the wall
You know the funny thing is, 95% of us will never see the damage while we're playing the game, especially from the bumper cam....
The damage model is fine, very little undramatic for heavy hits though which is fairly disappointing, but for the stuff your likely to experience it should be fine.
What concerns me comes form 2 aspects shown in that video, theres always wrecker racers in console gaming, and wall-riding and intentional slams are their PITA way of getting around being crap drivers, and that video showed nothing which will deter those sort of tactics and ruin public online racing for people who want to race in a racing game.
That could be largely because it was in arcade mode, so realism is dialed down to keep it simple and fun.
The second part comes from the fact that the crash physics (which should really just be physics) are pretty much non-existant. You watch any RL race of a car hitting a wall at >30 degrees and frequently you'll see them bounce of there and turn into a spinning wreck of metal. GT5 just has you grinding along the wall, and that just plain sucks.
Its just a stark reminder that were still dealing with mock physics, and that more often than not these canned effect are required until they can be created in a realistic way naturally. By that i mean a real world physics engine, where putting properly replicated objects into that setting would see them react almost perfectly identical to the real world, whether thats a tennis racket and ball or a pair of racing cars hitting each other head on at 70mph. The current GT5 engine cant create that situation realisticly, and it emphasises the need for canned effects to try and create that (even if it does sometimes create extreme results too).
I also dont really understand what people expect from the 3D experience, i think a few people are expecting a lot from it, simply because thats what they want. The same can be said about all of GT5 infact, its the crazy expectation that goes with it, and its going to disappoint a fair amount of people because of the fact that they're hyping themselves up and expect everything to be 100% perfect in every area, when the reality is nothing ever is. I truely think it'll be a great game, but i think a lot of people will be disappointed because they've let their expectations go OTT, im sure most people with their heads screwed on will see that though.