Impressive. I wonder if the shadows (most of the ones) that are one the walls are in the texture or actually rendered? Damn, doensnt even matter. Some game developers cant even get far on the PC graphics. Lol
Did I start a controversial thread? Or are you waiting for an inflammatory rant on the superiority of LFS's aero modelling over Doom's arcadey bullet physics?
It looks like everything is pretty much baked into the game (edit: character shadowing looks calculated though). Still, it looks good. And it's running on a phone...