I made an animated GIF showing what I'm talking about
See the torn front splitter section flapping about? And that small tear off the main one?
Also note the sparks fall back onto the ground and get left behind like physical objects
The splitter actually tearing and then flapping from the aerodynamics is quite complex and hard to do, first I've seen of this in a game
Most games just have pre-scripted solid pieces falling off and breaking in whole chunks. Never has there been dynamic tearing and shredding
The damage looks like pieces should have come off, but they just disappeared
----
I thought the collision physics were ok in the Time Trial. It might be because the beta demo footage shown was run in standard physics
See the tuned 370z spin when it made contact with the wall
http://www.youtube.com/watch?v=UduDpXJn3bE
And this animated gif someone made from E3 - AI car getting pushed back by the momentum of the player's car. It looks correct to me
http://i49.tinypic.com/24loe4w.gif
See the torn front splitter section flapping about? And that small tear off the main one?
Also note the sparks fall back onto the ground and get left behind like physical objects
The splitter actually tearing and then flapping from the aerodynamics is quite complex and hard to do, first I've seen of this in a game
Most games just have pre-scripted solid pieces falling off and breaking in whole chunks. Never has there been dynamic tearing and shredding
The damage looks like pieces should have come off, but they just disappeared
----
I thought the collision physics were ok in the Time Trial. It might be because the beta demo footage shown was run in standard physics
See the tuned 370z spin when it made contact with the wall
http://www.youtube.com/watch?v=UduDpXJn3bE
And this animated gif someone made from E3 - AI car getting pushed back by the momentum of the player's car. It looks correct to me
http://i49.tinypic.com/24loe4w.gif