I'm guessing the damage is turned off for floor shows like this one.. i'll reserve my comment on that until we see the damage in work.
And the smoke, well it dissapears quicker then real life, but it's still the most realistic smoke from the tires i've ever seen in a video game..
It's not only about damage, I'm afraid. If you lean onto another car it would unstabalise it too... It's something that has always been wrong in GT (of course sometimes very helpful tho xD) and it seems not gotten any much better.
But yeah, smoke is very nice indeedly, but i reserve my comment about that untill we see LFS' "new" smoke (cus of more volume since the whole tyre will burn)
I may be hoping for too much, but I hope the special suspensions and dampers on rally cars can be adjusted. PD seems to be modeling the suspension so it could be in there. Especially since the rally cars are premium models.
I'd also hope to be able to put rally suspension on a car as a modification.
I expect nothing from the rally part, i'm even pi**ed that they keep implementing it, and now even karting.. that time could've been spent on more Premium cars or tracks.. I mean what's the point in rally cars if you'll have like 2, 3 'dusty' tracks, and call that a rally.
You are forgetting the track generator. My interest in GT5 has gone up for the track generator alone.
I agree road racing is the most important feature in a racing game; however rally racing is not so minuscule motor-sport that it should be left out. Especially since the previous carnations of GT have included it.
Karting is also a rather large world-wide motor-sport. If PD had the opportunity to model a chassis, then it would have been a mistake to pass it up. Even if the karting is a bit shoddy, they would have to test the market to see if it would be worth developing further.
A major problem caused by implementing so many features is the fact that they have forgone modeling at least some cockpit for all of the cars. If there would be a feature to leave out for focus on more important features, it should be the photo mode.
I liked the frayed edges of the skidmarks, but could probably be a bit more faded
Here is a white flag Boris - That guy was driving really slow at that point and the AI was coming up to him. In F1, white flag mean: There is a slow vehicle in the road.
The phase of one of the Audio channels is inverted after the 10 second mark! Which makes it sound all wonky and smeared
I fixed it by inverting one of the audio channels - much better now!! Though still not 100% right, must be because the cable wasn't plugged in properly.
Also removed the DC offset before doing so, a fair bit too, about 3-4%.
Sound is pretty clipped/distorted though.
Sounds much like the kart clip on PD's site
Good thing - the sound is more in line with what I heard in the Time Trial, no longer has that GT4/GT5:P zing and synthetic pitch shifting tone
I processed this audio file as well, same problems as the one above.
Now the music is normal, but wonky after processing which makes the music smear into the background, but the engine sounds better
Although there is some obvious pitch shifting, but it's not too annoying and chipmunked http://www.members.optushome.c ... ound/GT5_GC_2010_XJ13.mp3
Only in American racing, internationally it's the signal of a slow car on track (including service vehicles like tow trucks and clean-up crews)
Actually, I believe the only circuit racing where a white flag doesn't signify a slow vehicle on track is in oval racing, as I know I've seen it used by marshals to denote service vehicles on track during ALMS and other events at Mosport and the Toronto Indy.
Real Jaguar XJ13 to compare. It sounds synthetic in comparison, but I can hear the character in it. The proper GT5 audio should be much more defined based on Alba's kart capture vs the PD's kart video
I just don't like the throttle blips in GT5, they don't start low enough in the rev range and sound distinct enough, but if you using a clutch and H-Pattern you can get around that and do it yourself I suppose
Finally a track that matches the tempo of the scenery, it actually feels like a video clip for the song
If I ever put some music out, I'd probably use something like GT5 for my video clips http://www.youtube.com/watch?v=5w_NOoTgLAE
Some vids, with sound, I fixed up the original audio, they had phase problems
M5 doing lots of donuts on the Top Gear track
This is the only one that didn't sound distorted
It sounds to me like PD forgot to mix in the exhaust tone in the interior view. You can hear it in the outside view. http://www.youtube.com/watch?v=B-fffZ53kn8