The online racing simulator
Car specific control settings
(10 posts, started )
Car specific control settings
G'day,

with me and many others now getting new wheels... in my case specifically, a Driving Force Pro... I find myself changing the rotation settings to suit various types of cars... ie 720deg for road cars, 540 for GTR cars and 450 for Formula cars.

A thought I had was to be able to save the settings between each type of car.

what do you think?
Quote from Scottie :G'day,

with me and many others now getting new wheels... in my case specifically, a Driving Force Pro... I find myself changing the rotation settings to suit various types of cars... ie 720deg for road cars, 540 for GTR cars and 450 for Formula cars.

A thought I had was to be able to save the settings between each type of car.

what do you think?

Its been often suggested, and I would put money on the fact you will see this feature in the future, maybe in finished S2 maybe later, but eventually definatly.
just leave the driver setting at 720 deg set the rotation ingame to 720 and wheel turn compensation to 1
the only advantage of manually changing the driver settings all the time is that you have the ff locks wheen the ingame wheel is at its lock ... but since you usually wont use full lock in any of the cars it doesnt really matter
Not quite. Otherwise you'll get reversed non-linear steering in cars with less than 720 degrees lock (i.e. all the race cars). So it'll be more sensitive in the middle than at the side. Or rather, it will be correct in the middle of the wheel, but not sensitive enough towards the extremes because your wheel has too much lock.

So the advantage of setting wheel turn in game and in the driver config to the same as the car means the steering ratio is correct through the entire steering range of the car.

Here's a tip:
Since you have to adjust the wheel turn in the driver anyway, you might as well ignore the ingame wheel turn setting, set wheel turn compensation to zero, and forget about them both. That way you only have to adjust one setting (the driver setting) to achieve the desired affect.

Until LFS can control that particular driver setting, you can't get it any simpler than that, car-dependant LFS wheel turn profiles or not.
Quote from Bob Smith :Not quite. Otherwise you'll get reversed non-linear steering in cars with less than 720 degrees lock (i.e. all the race cars). So it'll be more sensitive in the middle than at the side. Or rather, it will be correct in the middle of the wheel, but not sensitive enough towards the extremes because your wheel has too much lock.

So the advantage of setting wheel turn in game and in the driver config to the same as the car means the steering ratio is correct through the entire steering range of the car.

you never had a dfp right ?
with wheel turn compensation set to 1 and driver and ingame lock set to 720° the dfp will allways turn exactly like the ingame wheel no matter how mich degrees the car you drive has
if it has less deg lock to lock than 720 the wheel ingame will just stop turning at some point ... you can still turn the dfp but nothing happens with the ingame wheel until you get your dfp back into the lock to lock range of that particular car

so the only advantage of changing the driver settings i that your dfp will have a ff-stop so you dont turn your dpf more than you need to if you spun your car ...
and wel maybe a little bit of less sensitive steering since you only use a smaller range of the total amount of steps dx offers ... but that should be negligible
Erm, lol, I have actually, but not for very long, so I didn't play with it too much. I just assumed. The new wheel turn correction thing works quite strangely then (I always have it off). So, OK, ignore me then

Myself, I'm still waiting for a wheel to come out that has 540 degrees of turn. 900 is simply too much to race with (hence real race cars use less), and 240 is obviously not great for anything other than a Formula car. Why do companies always go from one extreme to the other? I understand the DFP is configurable, but that's only software, it's not "real". Still has crap pedals too.
actually im a bit disappointed that the road cars in lfs only use 720° and not the full 900° which still is significantly less than what most road cars use
and a few more physical locks on the dfp would be a nice option too
#8 - Woz
Quote from Bob Smith :Erm, lol, I have actually, but not for very long, so I didn't play with it too much. I just assumed. The new wheel turn correction thing works quite strangely then (I always have it off). So, OK, ignore me then

Myself, I'm still waiting for a wheel to come out that has 540 degrees of turn. 900 is simply too much to race with (hence real race cars use less), and 240 is obviously not great for anything other than a Formula car. Why do companies always go from one extreme to the other? I understand the DFP is configurable, but that's only software, it's not "real". Still has crap pedals too.

Bob. The DFP really is the answer. With the new wingman drivers you can adjust the lock and the FF engine will give you hard endstops at any lock you require. So you can have 540 lock if you want but then a quick driver tweak and you have 900 etc.

The steering comp with the DFP also works a treat in that its always linear and means you get the correct lock for the car
I only borrowed my friends DFP for a few hours, I mainly liked the much smoother FFB - certainly much more natural. The FF endstops still aren't quite the same as hard endstops. I tried using 720 degrees in the road cars but my arms kept getting rapt up in knots. So unless you want to practise real reverse parking in the GTi I don't see the point of ever setting it higher than 540. For serious racing it's just not useful.

I would agree that while 2 turns lock-to-lock would be about right for the sportier road cars, the FRTBO cars should probably use 2.5.
Quote from Bob Smith :I don't see the point of ever setting it higher than 540. For serious racing it's just not useful.

imho if you turn the wheel more than what you can do with your hands in a 3/9 position during a race youve messed up badly
and since you cant do insanely fast countersteers with the dfp like you can with 180° wheels it also has the advantage of teaching you how to drive cleaner

Car specific control settings
(10 posts, started )
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