Hey everyone! ,
I'm in the process of creating my FIRST ever skin, and well, it's also my FIRST ever post on the forums!
So that everyone knows, I have the Demo version, and I read that you can download a program so that while editing skins, you can quickly open up the program to make sure that your skin looks good rather than spending a few extra seconds to load LFS itself. I'm also pretty good at using google to find the info I want, so as you read, for a newbie, I'm JUST ABOUT up to speed with the way things run, work, etc etc etc.
I've been spending hrs today learning how to skin car's on my own, Here is what I have learnt:
That you need a couple of programs, Photoshop, and Templates so that you could work with them.
I already have photoshop, but to start with, I was editing a copied Default Skin with the .dds extension, I learnt soon after that that's not the way to do it, hence the need for templates.
So've got myself some templates from http://www.barkingpig.org/msz/pages/kits.php, and I'm working on my own design for the FBM, I'll upload my progress later, probably in the working progress skins section on the forums. I've also read the Readme for the Template so I know what I'm doing, I have also been using YouTube Vids to help assist my way with photoshop.
Here's the query:
I have saved the skin in .jpg, and I have also reduced the 1024x1024 pixel's as directed with the readme for the template for anti-lag purposes, but I've run into a dead end.
How do I actually get the skin to actually show in the game? I've saved the working progress skin inside the "skins_dds" folder, and I've heard that apparently the as soon as you go to open the skin the game will convert the jpg into dds so that it will show, am I missing out on that one little final info to get the skin to work?
I hope that isn't too much reading for everyone to do.....
Thanks!
Speedy.
I'm in the process of creating my FIRST ever skin, and well, it's also my FIRST ever post on the forums!
So that everyone knows, I have the Demo version, and I read that you can download a program so that while editing skins, you can quickly open up the program to make sure that your skin looks good rather than spending a few extra seconds to load LFS itself. I'm also pretty good at using google to find the info I want, so as you read, for a newbie, I'm JUST ABOUT up to speed with the way things run, work, etc etc etc.
I've been spending hrs today learning how to skin car's on my own, Here is what I have learnt:
That you need a couple of programs, Photoshop, and Templates so that you could work with them.
I already have photoshop, but to start with, I was editing a copied Default Skin with the .dds extension, I learnt soon after that that's not the way to do it, hence the need for templates.
So've got myself some templates from http://www.barkingpig.org/msz/pages/kits.php, and I'm working on my own design for the FBM, I'll upload my progress later, probably in the working progress skins section on the forums. I've also read the Readme for the Template so I know what I'm doing, I have also been using YouTube Vids to help assist my way with photoshop.
Here's the query:
I have saved the skin in .jpg, and I have also reduced the 1024x1024 pixel's as directed with the readme for the template for anti-lag purposes, but I've run into a dead end.
How do I actually get the skin to actually show in the game? I've saved the working progress skin inside the "skins_dds" folder, and I've heard that apparently the as soon as you go to open the skin the game will convert the jpg into dds so that it will show, am I missing out on that one little final info to get the skin to work?
I hope that isn't too much reading for everyone to do.....
Thanks!
Speedy.