The online racing simulator
Wheel lock angles?
(19 posts, started )
#1 - TiJay
Wheel lock angles?
How many degrees can you turn the wheel of each class of car through eg the hatchback is 720 degrees? I need to know so I can match the lock of the DFP with the class of car I'm driving.
#2 - JJ72
a normal sedan will be around 3 to 2 and a half turn, which is 1080 to 900. it maybe be too much for serious racing, but I found 900 degrees with a "showroom" set gti on SO track is real fun.

for the kind of LX it's normally 2 to 1.5 turn.
Here is an old list I found somewhere doing a search. Dunno about the BF1, though.

720°
XF Gti
XR GT
XR GTT
RB4 GT
XFO T
LX4
LX6
UF1000
UF GTR
XF GTR
FZ 50

540°
XR GTR
XFO GTR
FZ 50 GTR

450°
FXR
FV8

270°
MRT
#4 - TiJay
That's great, cheers. I take it the XFO T and GTR is actually the FXO T and FXO GTR. Also, is the FXR in that list meaning the FOX instead as it is in the same class as the FV8? I'd assume that the BF1 is the same as the FV8.
Quote from TiJay :I need to know so I can match the lock of the DFP with the class of car I'm driving.

Set it to 900 degrees both in the Logitech Profiler and LFS. The game will automatically adjust, so you'll be able to turn 720 in the GTI and 270 in the MRT. No need to do it manually.
#6 - TiJay
Cheers I'll do that.
Quote from szyszek :Set it to 900 degrees both in the Logitech Profiler and LFS. The game will automatically adjust, so you'll be able to turn 720 in the GTI and 270 in the MRT. No need to do it manually.

I find that this does not work. What you set in the Profiler sets how many degrees your DFP will turn before in gets to the internal stops.

The setting in the game does not seem to change the wheel at all.

So on a FZ50 GTR if i set the Profiler to 540 and set 900 (or 540 or 200) in the game the wheel matches the wheel on the screen at 540.

It seems that on my system the profiler sets the setting to be used and the game setting does nothing.
I'm not sure what you mean. For me, with the settings which I wrote before it works like this:

- the wheel ALWAYS matches the LFS wheel, regardless of the car I'm using (so if I turn it 90 degrees, the wheel in LFS is always turned 90 as well)
- the wheel IS NOT physically blocked when I reach the limit of turning (like if I turn over the 270 degrees in the MRT). This would probably be the case if I adjusted manually within the profiler for each car. To be honest, I can't be bothered
Personally i leave in game at 720 and just change the profiler to 270 or 360 (i use half car rotation and mainly race road and gtr)
Its not perfect but i got lazy and now im used to that lol so cant change it or my steering goes right out.
Quote :- the wheel ALWAYS matches the LFS wheel, regardless of the car I'm using (so if I turn it 90 degrees, the wheel in LFS is always turned 90 as well) - the wheel IS NOT physically blocked when I reach the limit of turning (like if I turn over the 270 degrees in the MRT). This would probably be the case if I adjusted manually within the profiler for each car. To be honest, I can't be bothered

I'm with him on this one. The wheelturn always matches and even though there are no internal stops, it's not a problem as I can't be bothered to jump into the Profiler everytime I want to change car.
The internal stop i was talking about is just a pressure stop created by the FF which you can go past to the full 900 deg.

The system remembers the last used settings so to test it you need to clear all settings.

If you set the your DFP in the Global Device setting in the control panel or via the profiler to 900 deg and then use a MRT (270deg) the DFT simply turns 900deg while the MRT steering wheel turns just 270.

If you set your DFP to 270 and then use the LX4 its wheel will turn 720

As i always have the wheel showing in LFS i like to match the profiler setting deg's to the Car's in LFS so the turns match.

I always start LFS using the profiler as i have some of the buttons set so i dont have to use the keyboard such as Shift+S and the POV switch set to left and right look and up and down to change FF settings.

I am not sure if you can assign buttons to keys without using the profiler

Anyway its still a great wheel
I like to match the degrees of rotation too, but I think LFS needs something that changes the internal locking on the fly.
Quote from birder :If you set the your DFP in the Global Device setting in the control panel or via the profiler to 900 deg and then use a MRT (270deg) the DFT simply turns 900deg while the MRT steering wheel turns just 270.

set the profiler to 720
720 for lfs as well and crank wheel turn compensation all the way up to 1

whith those settings your dfp will always be in synch with the in-game wheel regardless of which car youre in
the only downside is that you dont get an ff stop in any of the sub 720 cars ... but youre not supposed to turn the wheel to its lock if your in a race car anyway ... so it rarely matters

Quote from Tweaker :I like to match the degrees of rotation too, but I think LFS needs something that changes the internal locking on the fly.

not the best idea
id prefer a solution that uses lfs' ffb ... it might just do the trick to get rid of the weird locking-in behaviour you get at the logitech ffb-stops
Quote from Shotglass :set the profiler to 720
720 for lfs as well and crank wheel turn compensation all the way up to 1

whith those settings your dfp will always be in synch with the in-game wheel regardless of which car youre in
the only downside is that you dont get an ff stop in any of the sub 720 cars ... but youre not supposed to turn the wheel to its lock if your in a race car anyway ... so it rarely matters

Setting to 720 for all cars defeats the purpose of trying to match each car's lock. It is 720 for most road cars, 450 for FOX for example, and all the way down to 270 for the MRT5. Keeping it at 720 would be a nightmare for controlling any car that is not 720. If I slide and am out of control, I don't want my wheel spinning more than it needs to. Chances are, I wouldn't save the slide if I had excessive unusable lock.



Quote :not the best idea
id prefer a solution that uses lfs' ffb ... it might just do the trick to get rid of the weird locking-in behaviour you get at the logitech ffb-stops

How is it not the best idea? I don't understand what you mean by using LFS' force feedback. All I suggest is that LFS has the ability to control the raw rotation amount that you set in Windows, so you wouldn't have keep jumping in and out of the game to match the values. Better yet, if LFS has controller profiles saved for each car. Would save lots of trouble, and is a potential solution, and probably the only one. And it would benefit people even with wheels other than the DFP. I've always had to change the rotation amount with my Red MOMO when switching from a roadcar to the BF1 or MRT.
#15 - Woz
Set lock on wheel in CP and in LFS to 720 and then wheel comp to 1

Setting wheel comp to one is required to let LFS know it should adjust lock for you. When set you will notice the wheel can turn 720 but if the car only has 540 lock nothing will happen after 540 turn of the wheel.

Wheel comp of 1 is the key for this though.
But your wheel will keep turning past whatever lock the ingame car's wheel uses.

So if I set everything to 720 like you guys say, and choose the MRT5, the amount of rotation matches the DFP and the wheel ingame... but only visually up until I keep turning my DFP wheel. When turning the MRT's wheel to its final locking point ingame, the DFP would still keep turning to its 720 degree range. I don't like that, and I think Birder is trying to explain this too. It needs to STOP when the ingame wheel STOPS.

If LFS can control the DFP's actual degree of rotation from within the game, then everything could be fine, and like the game actually wants to recreate.
Quote from Tweaker :But your wheel will keep turning past whatever lock the ingame car's wheel uses.

So if I set everything to 720 like you guys say, and choose the MRT5, the amount of rotation matches the DFP and the wheel ingame... but only visually up until I keep turning my DFP wheel. When turning the MRT's wheel to its final locking point ingame, the DFP would still keep turning to its 720 degree range. I don't like that, and I think Birder is trying to explain this too. It needs to STOP when the ingame wheel STOPS.

If LFS can control the DFP's actual degree of rotation from within the game, then everything could be fine, and like the game actually wants to recreate.

I will try again....

If i set my DFP to 720 (FF 100% in the profiler and 20% in LFS) then select MRT,
Then set my DFP so its centered then turn left until it comes up against the FF stop it turns 360 (1/2 720) yet the Wheel on screen on the MRT has only turned 135 (1/2 270)
I can force my DFT past the FF stop to the full 450 (1/2 900) and this does nothing in LFS.

I can only imagine that if you dont use FF and so cant feel the FF stop it would be real weird with the wheel having a load of extra turn that does nothing

I have just tried setting my DFP to 270 and selecting the LX4 and its just the same. I turn lrft from centre 135 yet the LX4 sterring wheel turns 360.

I bet driving the BF1 with the DFP set to 900 is a handfull....
The MRT is 270 degrees of rotation, not 720. If you set your DFP to 720, it obviously will not match correctly.

I still have trouble understanding that post.

Generally you just mean what I said above right? LFS's rotation should match the DFP's rotation when it reaches its final locking point? BLeh!

Look at the chart and just match your DFP's rotation to whatever your car's rotation is in LFS! Then you will have the correct lock-to-lock feel.

Quote from AndroidXP :Here is an old list I found somewhere doing a search. Dunno about the BF1, though.

720°
XF Gti
XR GT
XR GTT
RB4 GT
XFO T
LX4
LX6
UF1000
UF GTR
XF GTR
FZ 50

540°
XR GTR
XFO GTR
FZ 50 GTR

450°
FXR
FV8

270°
MRT

Quote from Tweaker :Setting to 720 for all cars defeats the purpose of trying to match each car's lock. It is 720 for most road cars, 450 for FOX for example, and all the way down to 270 for the MRT5. Keeping it at 720 would be a nightmare for controlling any car that is not 720. If I slide and am out of control, I don't want my wheel spinning more than it needs to. Chances are, I wouldn't save the slide if I had excessive unusable lock.

if one of the race cars (especially one of the ss) is sliding enough to force you to let go off the 3/9 position chances are you wont catch the slide either way

Quote :How is it not the best idea? I don't understand what you mean by using LFS' force feedback. All I suggest is that LFS has the ability to control the raw rotation amount that you set in Windows

see that the proiblem ... the logitech ff stops dont work properly (at least not with lfs seems to work in every other game for some bizarre reason)

id much prefer lfs to lock the wheel over the driver

Quote from Tweaker :When turning the MRT's wheel to its final locking point ingame, the DFP would still keep turning to its 720 degree range. I don't like that, and I think Birder is trying to explain this too. It needs to STOP when the ingame wheel STOPS.

its not like the ffb stops are strong enough to keep you from turnung the wheel anyway ... with my ffb settings i barely fell that ive gone past the stop

Wheel lock angles?
(19 posts, started )
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