Me, Slinger and Mat have taken about 3 years in development of OUR game - and we are only at 0.05. We are not even at alpha yet.
This year we have been working on on physics ( Were Slinger is the programmer ), and he has been trying to fix issues with our suspension and tyre math. We can see now exactly why Scawen is taking such a long time on the tyre physics ( amongst other things )..... its a ****ing load of hectic brainfart work - the math and formulas can make you do acrobatic brainfarts like no other....
... and we still don't have textures yet. A few builds back slinger started over on the 3D rendering and model loader, rebuilt the entire bit.
Try developing and working on a game development team that has only 3 active members doing all the hard work - in the end - it will take ages. When one of them is the programmer - all the really hard work is on him.
Quote by Slinger - RollcageX / RCX - tyre model : slip formulas
Try to understand this formula - he spent a month trying to work out a realistic and acceptable one for our cars.
Scawen is far from lazy, YOU wake the **** up and go try something new.
Yes, i think i can judge the physics also as demo user. I've driven a lots of XRT and FBM in Blackwood (1:12.38 --> no hard shortcutting, only using curbs). There are various points, which feel/are unrealistic with the current physics: Tyre heating/cooling, dirt on tyres, tyre grip and car behaviour when driving the car at the limit. I can handle it, but i know and feel it's far from a real world behaviour.
But i'm confident these things will get fixed/better with the patch.
Graphics: comic-like colors, lighting, no real environment mapping, tyre smoke (too simple), track objects like trees (too simple)
..And that's not even the most relevant comparison in Scawen's case.
Although it has been mentioned a few times, most people still fail to understand (especially non-coders) that it's often easier and faster to go from nil to some acceptable first version of a program than to improve on something that's already good. It's hard enough to insert new features into an ever-increasing code base, but to improve on some already existing code is very much non-linearly harder as the quality of the original code increases. This is not specific to software development of course: it's well known from economics that cost (time, money) rises ~exponentially with quality.
I'm still wanting my cookie from page 100... Oh wait i was off topic..? Uhm.. Well there is not a off topic forum! Not as cool as General LFS Discussion... That just rolls off my tongue a lot cooler =P
But seriously people where is your patience.. It will come, But nobody said you might have white hairs before it gets here.. But nevertheless, I have high hopes.. (For a year.. or so.. like the rest of the community?)
So you drive XRT in X version and you compair it with the new Z version, lets see X....Y......... Z some patches and updates later and you find them ,as you say "I can handle it, but i know and feel it's far from a real world behaviour." So my dear MAN (with no knowlege for your real age), but with so many knowlege for car,driving,racing and road use, let me inform you that even if LFS or other sim can reach the real driving simulation and physics, none of the users could ever feel the G's or the air......
So with all my hart and my side of knowlege I can only say to you and all the moaners that.. STFU and w8 for the next update or new patch
LFS_adam, if you are waiting for over fancy graphic gimmics, you can wait a very long time i'd guess. But you are missing out of the fun of driving the other cars against players.
All LFS graphics lack is more complex lighting system and that's about it and it will take a while until a realistic simulator comes along with it. (iracing isn't there yet either)
But then again, you play already S2 and just want to troll, huh?