Awsome, but now my main/middle screen is black when I start the game
Guess I need to see if I can fix something in the enbseries,ini file
But tnx for pointing me in the right direction
Edit:
When I set:
[GLOBAL]
UseEffect=1
midle monitor is black, if I set it to 0 it is okay, but no bloom from what I can see
Edit2:
I use latest version of SoftTH(2.04) btw, gave me better use of my GPU :P
Edit3:
Here is my Bloom config:
[PROXY]
EnableProxyLibrary=1
InitProxyFunctions=1
ProxyLibrary=d3d9softth.dll
[GLOBAL]
UseEffect=1
AlternativeDepth=1
AllowAntialias=1
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=0
EnableMotionBlur=0
EnableWater=0
EnableShadow=0
DepthBias=1
[INPUT]
KeyUseEffect=08
KeyBloom=30
KeyOcclusion=09
KeyReflection=40
KeyCombination=16
KeyShadow=119
KeyWater=20
[REFLECTION]
ReflectionPower=12
ChromePower=10
UseCurrentFrameReflection=0
ReflectionQuality=2
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=0
ReflectionDepthBias=0
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=1
EnvBumpAmount=100
EnvBumpOffset=100
[BLOOM]
BloomPowerDay=10
BloomFadeTime=150
BloomConstantDay=1
BloomQuality=0
BloomScreenLevelDay=30
BloomCurveDay=5
BloomPowerNight=3
BloomConstantNight=1
BloomCurveNight=5
BloomScreenLevelNight=22
BloomAdaptationScreenLevel=50
BloomAdaptationMultiplier=1
BloomAllowOversaturation=1
[SSAO]
UseFilter=1
OcclusionQuality=0
FilterQuality=0
DarkeningLevel=100
BrighteningLevel=5
IlluminationLevel=5
AdditiveIlluminationLevel=5
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=50
[COLORCORRECTION]
DarkeningAmountDay=10
ScreenLevelDay=40
ScreenLevelNight=20
DarkeningAmountNight=15
GammaCurveDay=2
GammaCurveNight=3
ColorSaturationDay=0
ColorSaturationNight=1
UsePaletteTexture=1
[PLUGIN]
WeatherMod=1
[WATER]
UseWaterDeep=0
WaterDeepness=20
WaterQuality=2
[SHADOW]
ShadowFadeStart=40
ShadowFadeEnd=80
ShadowAmountDay=60
ShadowAmountNight=30
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=2
UseShadowFilter=0
FilterQuality=2
ShadowBlurRange=30
[ENGINE]
ForceAnisotropicFiltering=0
MaxAnisotropy=16
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=60
[MOTIONBLUR]
MotionBlurQuality=0
MotionBlurVelocity=10
MotionBlurRotation=10
And my SoftTH Config:
[main]
renderResolution=3648x1200
nonlocalFormat=RGB16D
keepComposition=0
smoothing=1
debugD3D=0
zClear=0
vsync=0
tripleBuffer=0
screenshotFormat=jpg
dllPathD3D9=auto
dllPathDXGI=auto
dllPathD3D11=auto
[overrides]
forceResolution=0
antialiasing=0
processAffinity=0
FOVForceHorizontal=0
FOVForceVertical=0
[head_primary]
sourceRect=1024,0,1600,1200
screenMode=1600x1200
[head_1]
; Autodetected as \\.\DISPLAY2 at NVIDIA GeForce GTX 260
devID=1
sourceRect=0,0,1024,1045
transportResolution=1024x768
transportMethod=auto
noSync=0
[head_2]
; Autodetected as \\.\DISPLAY4 at NVIDIA GeForce 6200 TurboCache(TM)
devID=3
sourceRect=2624,0,1024,1045
transportResolution=1024x768
transportMethod=auto
noSync=0
Hopefully someone can help