Hello,
On my Cruise Insim you can buy flowers and toys and sell them at houses.
That works and the selling also works. I want to make it that you can leave the server and re join and still have your flowers/toys. When you leave my server It Does save the flower/toy stats in the user.txt file but when you join it won't fetch that data.
Also this is my User File BTW
WORKS - Cash = 495031
WORKS - BBal = 1000
WORKS - Cars = UF1 XFG
WORKS - Distance = 1002441
WORKS - Health = 100
WORKS - Stat = 1
DOESN'T WORK - Flowers = 20
DOESN'T WORK - Toys = 0
DOESN'T WORK - JobsCompleted = 0
DOESN'T WORK - JobsAccepted = 0
DOESN'T WORK - FlowersSold = 0
DOESN'T WORK - ToysSold = 0
By DOESN'T WORK it saves it like i said but it won't read it and apply it to the users flowers etc on the server.
I am using LFS_External
Thanks
On my Cruise Insim you can buy flowers and toys and sell them at houses.
That works and the selling also works. I want to make it that you can leave the server and re join and still have your flowers/toys. When you leave my server It Does save the flower/toy stats in the user.txt file but when you join it won't fetch that data.
static public int GetUserFlowers(string Username)
{
StreamReader Sr = new StreamReader(UserInfo + "\\" + Username + ".txt");
string line = null;
while ((line = Sr.ReadLine()) != null)
{
if (line.Substring(0, 6) == "Flowers")
{
string[] Msg = line.Split('=');
Sr.Close();
return int.Parse(Msg[1].Trim());
}
}
Sr.Close();
return 0;
}
Also this is my User File BTW
WORKS - Cash = 495031
WORKS - BBal = 1000
WORKS - Cars = UF1 XFG
WORKS - Distance = 1002441
WORKS - Health = 100
WORKS - Stat = 1
DOESN'T WORK - Flowers = 20
DOESN'T WORK - Toys = 0
DOESN'T WORK - JobsCompleted = 0
DOESN'T WORK - JobsAccepted = 0
DOESN'T WORK - FlowersSold = 0
DOESN'T WORK - ToysSold = 0
By DOESN'T WORK it saves it like i said but it won't read it and apply it to the users flowers etc on the server.
I am using LFS_External
Thanks