The online racing simulator
Drag Racing Improvements?
(23 posts, started )
Drag Racing Improvements?
Since we got the drag strip and the 8 lane melee drag, maybe we ought to have a couple options. First, we could have either the burnout or start with pre-heated tires, and second, how about staging and red-lighting? This way, your drag racing skill is in how well you heat the tires, stage the car, and your RT by crossing the line when the light greens. This would make the drag racing part much more realistic and more competetive...
It's not like I am asking for NAAWWWZZ or anything like that...
I think that is the best game improvement i have seen in this forum. Drag racing isnt only about skill in setup, its also about skill off the line, I want to be able to cut a .430 light and catch the other person sleeping so i when, or visa versa. burnouts would be good to. but i would love to see a reaction start
The reason I ask for a burnout or pre-heated tires is because with the tire temp and wear system now implemented, all the races start with cold tires, but you don't drag race on cold tires! You heat them up so you get grip off the line. I have used practice mode to try burnouts, by setting a special "drag" setup with most of the brake bias set to the non-drive wheels. To say the least it makes quite an improvement on your launch, especially with the XR GT Turbo and Formula XR! You do have to be careful not to overdo your burnout, or your tires will be too hot and will lose grip! Imagine that!

Speaking of grip, you can try, but you won't suceed in doing a 4WD burnout with the RB4 nor the FXR. Trust me, it's not necessary for those two cars anyway...
Quote from Impreza WRX :Since we got the drag strip and the 8 lane melee drag, maybe we ought to have a couple options. First, we could have either the burnout or start with pre-heated tires, and second, how about staging and red-lighting? This way, your drag racing skill is in how well you heat the tires, stage the car, and your RT by crossing the line when the light greens. This would make the drag racing part much more realistic and more competetive...

YES YES!
good Idea, i would love to see this in LFS.
Yeah the drag side of things is very under-developed. Perhaps improving this would help people see it in a more positive light.
I would really love alot more features in drag. The one I can think of Is a slick made for the drag strip only so there is another tire option. Ballast weights would be great for the race cars too. But I dont want LFS to become primarily drag. So I will settle with reactioned starts and burnouts. A launch rev limiter would be nice too heheeh.
Quote from Flyingcorndogus :I think that is the best game improvement i have seen in this forum. Drag racing isnt only about skill in setup, its also about skill off the line, I want to be able to cut a .430 light and catch the other person sleeping so i when, or visa versa. burnouts would be good to. but i would love to see a reaction start

devs?
sounds not bad but i think reaktionstart is not realistic/possible because of lag... maybe at local network, not over internet.
reaction start worked perfectly in Motor city online. And the lfs network coding is so much better than that game was. I think it is totally possible. As long as you arent racing with dial up
Well maybe each clientPC can record it's own RT and ET then send it to the racing server, so that lag isn't a factor. But burnouts must be implemented. The XR Turbo and co. get much faster starts with warm tires...
I would be happy with two lanes, no grass on the side of the lanes open starting, staging, and 60' 1000' R/T etc
Wow, this is way better than my suggestion. I 100% like this idea better.
How about an actual drag car too? One major thing though is that the car is ONLY available on the drag track. I would hate to be racing on Aston when a drag car pulls out from the pits
it would suck on a circuit track anyways.
maybe, u should have the option, to get pre-heated tires in pit, i think that would be good 4 circuit n drag::
in real racing, the tires are pre-heated, aren't they?
Apart from the knobbly tyres, all the tyres do arrive warmer than the ambient temperature. So they are all preheated, just not quite to optimum.
While I would LOVE to see the drag racing portion of the sim improved, I think we really need a proper, working clutch first. Half of drag racing is working the clutch to get out of the hole quick. Without a clutch that works correctly (and the server option to enforce no auto-clutch), most racing will just be holding the go pedal to the floor once the lights go green.

We would also really need varied track conditions for this to be very long lived. Otherwise, once you get a good setup you'd never have to change it. Keeping a drag car going straight down a spotty or slick track takes a lot of skill. Pushing down the gas pedal does not.
ummm... remember the part where I mentioned staging and R/T? This means your car isn't stuck until the lights hit green. The other half of getting off the line is where and when. If you stage wrong, you may red light your run, which would be bad. But waiting for the green isn't good either, as your car takes a short time to actually start moving, auto clutch or not. Many times, people shallow stage and start moving on the third light, so they cross the line on the green...
i think this is a great idea the burnout staging rt et 60ft 1000ft all that is what we need so this will become the ultmite driving sim.

p.s. maybe even some city driving like the st. pete grand prix
umh i can't really try the drag strip yet, but this makes me wonder...if i tailgate someone, does that improve my fuel consumption and reduce my aerodinamic drag ? and if i come too close does it spoil his rear down-force?(and of course my front down-force).anyway, the question actually is ' are full aerodynamics implemented ? ' (i said full because i've noticed that braking at full speed will lock my wheels when slowing down and loosing the 'extra weight', so this is already done). oh, and does bodywork damage affect aerdynamics? it doesn't seem like so...
No, bodywork damage is purely visual.

Slipsteaming is apparent in the game (some people argue too much), affects both drag and lift (as it should). So can make close cornering interesting.

Why would driving in someone's slipstream increase fuel economy? It makes you go faster for the same fuel. Unless you don't overtake, and just accelerate at the same pace of the car infront, in which case you'd save A LITTLE.

Drag Racing Improvements?
(23 posts, started )
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