A comment and answer from the last link ( GT5 Circuit de la Sarthe JGTC )
I`m the only one who think this ruin more the cockpit inmersion and the wheel ( g25/27 or any wheel ) movement ( When you turn ) and looks not "right" in game that the wheel animation only spin 200º and you are doing more that 200º?
I know this is silly, but for me is important in the final details of GT5, looks like the animation is set for joystick only...
GT5 with 5 years of development could do a 200º animation for joystic
and 720º/900º for a wheel DFP/G25/G27 etc etc etc
GT5 have quality moustrosity, but the small details like "The hud in cockpit view" some limitations with cockpit view in non-prem car, some smoke effect, the 200º wheel vs reality animation, make me feel the game is not "worth" for me...
LFS lacks of many things, but the essential is ther, the only that botter me is no animation while change gears, the rest for me is perfect , that why i love the simplicity of lfs and the great Physics it has
Inouva, i think it works that if you turn your wheel more then 200 degrees, it makes no effect after that, so it doesn't 'lock' your wheel at 200 degrees, like LFS for example, it lets you rotate more, but it behaves like it's 200 degrees, if you understand what i mean. I think it works like that.. And what about smoke? Smoke is great!
I missunderstood you then, yes, it seems that in-game wheel animation is not 900, which is a shame..
I noticed the smoke is better on these vids without any assists, like that M3 vid for example.. maybe i'm tripping, but that's how it seems to me, in the M3 vid smoke is great..
They are some vid where you can see perfectly the smoke in cars ( Those vidoes from the guy who "stole" the game) in those vid the smoke looks great but in the xr7 drift video looks bad, maybe is the quality of the cam was filmed
is a shame about the wheel animation vs reality, those small details is what kills the game for me
Maybe sound Stupid, but like i say,for me the most importan thing in any games is the small details, thats what make a game a GOOD game
Sure, but it is a stupid reason to miss out on the game, or it's just an excuse? It's nice to have a steering wheel to represent your real wheel, but you're looking ahead of you while driving, not directly at the steering wheel, do you.. so after time you won't even notice that..
What botters me more then that is that STUPID gear suggestions, that blink, is that suppose to help you? because it's not! It tells you to downshift when there's absolutely no need to downshift, so it's actually hurting your lap times..
what troubles me isn't the steering speed, but the lack of body roll. Either the stock setup is too stiffly spring like in Forza (which is a minor problem) or the physics engine has some fundamental issues. (which is major)
I dont have a ps3, and never gona have one ( Execp someon gift me or i win in a lotery =P ) So, yes im gona miss the game
I stick to LFS , it have all i`m looking in a sim race, Good physics, simplicity at time to choose car+track, simplicity in the controls, simplicity to drive without any "Hud" and learn to use the gauges of the car etc etc etc. sooo few games haves this, and lfs is one of then
I hope some time i have the chance to own a ps3 and gt5 with a g25 , to test by myself the game etc etc, i`m envy to some of you that have the chance to have a ps3 with gt5 and a good wheel...
From my experience in Prologue, many of the stock setups are WAY too stiff, I just hope there will be a possibility to make them a lot softer in GT5. Take something with a softer ride like an Acura RSX and it looks pretty convincing in Prologue replays, whereas something like an M3 looks like it has suspension made out of stone.
I can hear the engine stop, he's already in neutral before this happened. My guess is he let the clutch in. And then the starter motor can be heard and the engine kick back into life.
BTW I think this guy actually races in real life in VLN