An interesting news from Austin: finally in X-Plane the engine power can drive not only propellers, but wheels as well.
http://forums.x-plane.org/index.php?showtopic=20355
X-Plane already simulates many systems and features of automobiles: oil temperature and level, radiators, braking power, custom suspension static and dynamic stiffness. Soon it will be possible to draw more precise pavement on the ground, so racing tracks will look smooth. A very strong point is aerodynamics. If you make an open-wheeller, it will be able to fly in the air if you rise the nose too high. As for the ground relief, it is possible to make it more precise than SRTM network and thus convert LFS SMX-es into X. It lacks many features of autosims, but has it's own cool things like variable incidence that can be controlled from the cockpit.
http://forums.x-plane.org/index.php?showtopic=20355
X-Plane already simulates many systems and features of automobiles: oil temperature and level, radiators, braking power, custom suspension static and dynamic stiffness. Soon it will be possible to draw more precise pavement on the ground, so racing tracks will look smooth. A very strong point is aerodynamics. If you make an open-wheeller, it will be able to fly in the air if you rise the nose too high. As for the ground relief, it is possible to make it more precise than SRTM network and thus convert LFS SMX-es into X. It lacks many features of autosims, but has it's own cool things like variable incidence that can be controlled from the cockpit.