Its not a GmbH ist a AG and i cant found any information about LFS or the VWS for LFS here in our intranet by VW in Wolfsburg
And i can promise you there is no pressure on Scawen from here. Our CarCity dont have a Car simulator or anything else so its not nessesary to put the VWS closely to the reality.
If someone can tell me why its important that a car behaves 'safely' (presumably with accurately modelled ABS, ESP, TCS systems) in a racing sim, id be very interested! The first thing any racer is going to do is turn all of those systems off! Maybe its VW secrectly pushing for the safety angle and refusing a general release of the Scirocco until the car is 'safe' to drive, in case it detracts from their corporate image of building safe and predictable handling cars!?
I think it's meant in the sense that the car handled pretty erratically, and not very realistic..
In other words, to make it not handle like shit you need a weird setup.
There's an important difference between speculation and a baseless assumption. The difference is further magnified when context is taken in to account. Go and look up those words and you'll have learnt something today.
Is the Scirocco supposed to be "road-going" only or also a race version?
Like it's done already with FXR, FZR, XRR, etc.
So, like VWS and VWR?
In Germany, there's a the Scirocco R-Cup, but I haven't really paid attention iff those cars were still mostly road-cars or had been modified for circuit racing.
Relating to the community is allways better than its opposit.
Of course there are allways stupid comments and inpatient outburst from the crowd, and I allways count myself closer to those than to the
slimetale that comes out of some peoples mouth and findertips on the keyboard.
Because on a Lamborghini, if you press "TC OFF", it turns off, no other stupid little electronics are present.
If you disable traction control is most VAG group cars, it either turns itself back on at 31mph or still uses the brakes/ESP to stop you having any fun.
Basically it's the health and safety executes dream. That dream is killing the motor industry.
Does the Diesel Scirocco still not allow you to heel'n'toe (or apply throttle with the brake applied?) like all of the MK4 golfs/Seats did?
Maybe, maybe not. But 90% of people have absolutely no idea how to control a vehicle at any sort of speed. It's perfectly understandable why manufacturers put these aids on permanently. No doubt it helps lower insurance premiums as well for everyone.
Seeing the requests in the "what new car for LFS" threads and such, a RL car that is within range of average (european meaning) drivers is wanted.
However it will be a major test for LFS, as it will be the first time that this simulator can be compared to RL. Scawen also pushed it further by trying to replicate (and offer the possibility to lock) RL car setup.
If the devs can do it well, it will probably not change much for us LFS users but it will be an incredible achievement for them and a potential advertisement to attract new users.
However it will also allow a direct comparison with other sims on the market, so the pressure on the devs team is probably quite high before this release I can understand that they do not want to rush it... can you?
While I agree with most of that, saying "direct comparison with other sims" is basically meaningless from a "realism" standpoint. Other sims do sometimes provide lap times consistent with their real-world counterparts, yet one has to wonder how that was achieved. In the sims I have used, I suspect that effect was achieved via tweaking of different aspects of the car and tire models rather than a physics model that was really representative. I know that's splitting hairs for most folks, but it's important to me.
People accustomed to driving sims should always be able to lay down a faster lap than a car on a real track with a real driver because of infinite practice and 0 consequences (no risk of death or injury). Therefore, making a sim that presents representative times isn't always a good measure of quality. I think Scawen understands this. He's working towards something that does a good job of representing reality. The real car with the real track did highlight the existing flaws which I think did drive the timing of this physics work. That's OK. Better is generally better.
I've pretty much thought this way the last 8 years, but I am willing to question that - finally. It's been a long standing opinion but lately I'm not to sure it's justified anymore.
I fully understand the logic that goes into that opinion - the plain and simple fact is that the RL driver has a ton more input into his carcass. He feels the G forces, he feels the loads, he feels when the car wants to toss his ass into the wind. I get that. Been there, done that, much like you but probably to a lesser extent; and most certainly to a lesser extent than Tristan for example.
That being said, I'm starting to lean towards the idea that even though there's no risk of death and no risk of monetary penalty on "this" side of things, that may not be an advantage beyond a certain, indeterminate amount of track time. Initially when diving into ththings I think there's no question; but I think that gap may close fairly quickly following the "new and fresh" stage.
I'd submit to you that the closer one gets to "the limit" (tm) the more valuable real experience becomes. And I would suggest that Huutu's run with iRacing does support that. A (good) sim can teach you pretty severely what a car will and will not do, it will teach you the dynamics of a track to the point, in iRacing's case, of what surface issues to look out for - but once the top few positions are in question I think track time trumps a sim simply because of the feel.
Mind you, I think the gap is far smaller than the general public has a clue about, and the sim community's real motivation seems simply to argue. There's no question that iRacing (for example because of their passion to replicate real track experiences) DOES have a tangible impact on driving ability. No doubt that LFS does in a generic facet as well.
Point being that realistic sims DO help, but for that last little bit I don't think we can use sims in the last % at this point simply because of physics and brain chemistry. Nonetheless, I think it's fairly obvious that the racing skill set is very very obviously complemented, honed, and kept sharp in sim racing to a degree that is not generally accepted yet. Maybe Hutuu can get into 95% without driving a real car, and that in itself is an serious endeavour imo. Wyatt winning a couple of races running in a real Jetta series as in iRacing, that's good stuff. I'm not sure what the sim community has left to prove at this point.
Does the feedback disadvantage outweigh the advantage of infinite practice and 0 consequences and should the difference be compensated in the simulation?