I'm sure this has been said a million times, but still. Every time I play LFS it bothers me that XR-GT the is very underpowered. It has about 140 horses and it could use some more for some real drifting.
300+ would be fun I guess .
He was talking about drifting. Drifting with american pussycars like Dodge Viper, which has over 9000 (unneeded) bhp engine could be done pretty easily.
I love the FZ5 too. It needs to be driven either really carefully (if you're a scared little girl) or like you know it's trying to kill you and you don't care (for real men)
I know this could sound strange but i know there are ppl that want to do this so why not use the physics engine of LFS and use that to make another game? :P Just my toughts
Live for Speed Underground or something would sound nice. The LFS physics engine combined with NFS Underground 1/2, and can be bought aside for those who have S2. However somebody has to make the game, and the devs already has a lot on their hands right now. And it has to be compatible with future versions of the physics engine.
I would support something like this as a server-side tool for leagues, but not as a per-car adjustable item. And i justify this statement with the idea of changing Engine specs for leagues, and offering multiple engine specs as is done in MOE and was done in CTRA with engine air restriction. Multiclass racing without relying on engine air restriction would be well recieved if my experience and memory serves me. Not relying on intake restriction would allow league or server administrators to adjust power of a class up or down (within reason).
How this would be integrated with current setups i'm not sure, possibly by after selecting your car. This also skirts the issue that we would always end up with everyone running the same specs per-course. And in addition unless decided otherwise by the devs, only the default spec would be tracked on LFSW