Hi there.
There was a big discussion going on about general tyre physics :
http://www.lfsforum.net/showthread.php?t=8619
But I wanted to ask especially about the acceleration thing.
I think LFS is quite perfect to a slip ratio of about 0.8 or so.
So there seems to be a drop of force between the perfect point somewhere between a slipratio of 0.1 to 0.2 and the slipratio between 0.3 to 0.8. But the difference is quite low as it is in real life. Finding the perfect spot at 0.1 to 0.2 is very very difficult and doesn't result in MUCH better acceleration.
So far correct.
BUT I think the problem is with high slip ratios. The force should drop much further at slip ratios of 1.0 to 8.0.
Example :
This seems to be kind of a real tyre with a late peak at about 0.3.
http://www.performancesimulations.com/files/longslip.JPG
Now look at the difference there from 0.2/0.3 to 0.8. Tyre loses about 10% force from slip ratio 0.2 to 0.8 or lets say 1.0 to make it easy.
Slip ratio is defined as wheelSpinVelocity/groundVelocity-1. So that means if tyre goes twice as fast as car it has a slip ratio of 1.0 (100% spin you could say)
Now lets take a start with the XF GTI. Reving up at the limiter, which is about 50 to 60 kph. Lets say 50 kph at limiter.
Then get off the clutch. You'll notice, that there is no blue clutch sign left. So clutch is fully engaged.
Tyres are now spinning at 50 kph, while car starts from 0. Lets say car is now at the beginning moving with 5 kph.
That means, tyres are spinning 10 times as fast as car is moving. This means 10/1-1 = 9.0
Now watch the graph. It seems that it will decent even faster. But lets say it is linear. This means the loss of force is about 9 times as big as from 0.2 to 1.0.
This would mean only 10% force left, which is a bit off, because the curve eventually stops at some point to drop force even further.
But something like 60% force left or so seem to be quite realistic ...
In LFS its more like this examination :
http://www.lfsforum.net/attach ... id=11060&d=1149423472
Of cource these are R2 and street tyres are a bit different. But I think it is the same there. Force doesn't drop anymore between a SR of 0.8 or 9.0.
Changing this would have a great effect on races and general realism. I admit it is hard to find the perfect spot. But people just going full throttle at the start would be significantly worse than people trying to get a good start ...
What about that in next full patch (V)? Shouldn't be really hard to implement, just changing this drop off at high slip ratios ... but in my oppinion it would improve LFS a lot. Racing experience and realism. And it would improve Acceleration lesson in Training a lot
Perhabs also changing this automatic start signal to a free start. But I don't want to ask for to much
Greetings
RIP
EDIT : I meant data instead of date in the title.
EDIT2: These are the tyre data of formula1 2002 : http://www.racer.nl/images/pac_f12002.jpg
And I think they had some real source ... goes down to about 70% to SR 2.0 and then staying about there ...
There was a big discussion going on about general tyre physics :
http://www.lfsforum.net/showthread.php?t=8619
But I wanted to ask especially about the acceleration thing.
I think LFS is quite perfect to a slip ratio of about 0.8 or so.
So there seems to be a drop of force between the perfect point somewhere between a slipratio of 0.1 to 0.2 and the slipratio between 0.3 to 0.8. But the difference is quite low as it is in real life. Finding the perfect spot at 0.1 to 0.2 is very very difficult and doesn't result in MUCH better acceleration.
So far correct.
BUT I think the problem is with high slip ratios. The force should drop much further at slip ratios of 1.0 to 8.0.
Example :
This seems to be kind of a real tyre with a late peak at about 0.3.
http://www.performancesimulations.com/files/longslip.JPG
Now look at the difference there from 0.2/0.3 to 0.8. Tyre loses about 10% force from slip ratio 0.2 to 0.8 or lets say 1.0 to make it easy.
Slip ratio is defined as wheelSpinVelocity/groundVelocity-1. So that means if tyre goes twice as fast as car it has a slip ratio of 1.0 (100% spin you could say)
Now lets take a start with the XF GTI. Reving up at the limiter, which is about 50 to 60 kph. Lets say 50 kph at limiter.
Then get off the clutch. You'll notice, that there is no blue clutch sign left. So clutch is fully engaged.
Tyres are now spinning at 50 kph, while car starts from 0. Lets say car is now at the beginning moving with 5 kph.
That means, tyres are spinning 10 times as fast as car is moving. This means 10/1-1 = 9.0
Now watch the graph. It seems that it will decent even faster. But lets say it is linear. This means the loss of force is about 9 times as big as from 0.2 to 1.0.
This would mean only 10% force left, which is a bit off, because the curve eventually stops at some point to drop force even further.
But something like 60% force left or so seem to be quite realistic ...
In LFS its more like this examination :
http://www.lfsforum.net/attach ... id=11060&d=1149423472
Of cource these are R2 and street tyres are a bit different. But I think it is the same there. Force doesn't drop anymore between a SR of 0.8 or 9.0.
Changing this would have a great effect on races and general realism. I admit it is hard to find the perfect spot. But people just going full throttle at the start would be significantly worse than people trying to get a good start ...
What about that in next full patch (V)? Shouldn't be really hard to implement, just changing this drop off at high slip ratios ... but in my oppinion it would improve LFS a lot. Racing experience and realism. And it would improve Acceleration lesson in Training a lot
Perhabs also changing this automatic start signal to a free start. But I don't want to ask for to much
Greetings
RIP
EDIT : I meant data instead of date in the title.
EDIT2: These are the tyre data of formula1 2002 : http://www.racer.nl/images/pac_f12002.jpg
And I think they had some real source ... goes down to about 70% to SR 2.0 and then staying about there ...