So since my friend couldn't connect to server I made in-game, I decided to try making dedicated server. It's my first attempt to do server like this so ofcourse I'm doing something wrong. Here's edited setup.cfg, which probably has some errors:
After running LFS.exe (Dedi host) I go back into game and try to search server and I can't find it. Searching by name doesn't work either, says: "ClientConnect: Connect failed". Some please bother to help me.
// Example host configuration file
// How to use: LFS /cfg=setup.cfg
// Lines starting with // are ignored
// host name
/host=Suomi Driftinki
// optional: password
//pass=password
// optional: admin password
//admin=password
// optional: InSim port
//insim=29999
// optional: local specified ip address
//ip=xxx.xxx.xxx.xxx
// a high number below 65536
/port=63392
// demo/s1/s2
/mode=s2
// no/yes/hidden
/usemaster=yes
// BL1/BL1R/BL2, SO1/SO1R/SO2, etc
/track=AU2
// weather
/weather=1
// cars allowed - see README.txt
/cars=XRG
// max guests that can join host
/maxguests=4
// slots reserved for admins (0 to 8)
/adminslots=0
// max cars in a race
/carsmax=5
// max cars (real+ai) on host pc
/carshost=1
// max cars (real+ai) per guest pc
/carsguest=1
// smoothness (3-6) number of car updates per second
/pps=4
// qualifying minutes, 0 for no qualifying
/qual=0
// number of laps, 0 for practice
/laps=5
// if laps not specified: hours
//hours=24
// 0=no/1=low/2=high
/wind=0
// nogfx/invisible
/dedicated=nogfx
// no/yes: can guests vote to kick or ban
/vote=yes
// no/yes: can guests select track
/select=no
// no/kick/ban/spec: wrong way drivers
/autokick=no
// no restart within X seconds of race start
/rstmin=60
// no restart within X seconds of race finish
/rstend=30
// no/yes: allow join during race
/midrace=yes
// no/yes: pit stop required
/mustpit=no
// no/yes: allow car reset
/canreset=yes
// no/yes: force cockpit view
/fcv=no
// no/yes: allow wrong way driving
/cruise=yes
// fixed/finish/reverse/random: race start order
/start=finish
// optional: welcome message up to 200 chars
//welcome=welcome.txt
// optional: text file listing allowed tracks
//tracks=tracks.txt
// optional: message log file
//log=deb.log
// no/yes: network debug
/ndebug=no
// MPR autosave (0=off / 1=manual / 2=auto)
/autosave=0
// MPR folder
/mprdir=mpr
// LYT folder
/lytdir=AU2_Drift01
After running LFS.exe (Dedi host) I go back into game and try to search server and I can't find it. Searching by name doesn't work either, says: "ClientConnect: Connect failed". Some please bother to help me.