0.o
:biggun:
BF1 Instagib-T1 Edition (with adjustable gravity)
Weapons Vs Speed S3.0-Missile Edition :hbomb:
just an example , im all for modding but at what cost. It works with FPS alright , but racing sim community just isnt big enough to support it in the same way i feel. Sure there is the dedication, skill and community , but i dont quite think the userbase is quite there yet to absorb the potential.
I Know S3 is a while off yet, with most modable engines comes one thing , a glut of comletely redundant useless mods creating a wealth of problems for the future lifespan of this "pure"! game imo.
Random Idea if game was totally open.
Only way i can see combating "death by mods" this maybe is for devs to charge for the toolkit, linked with account, and some sort of info/tag data with linking to racer who created.
Im more in favour of simple things for LFS modding:
Physics - Locked
Track/Editor - open
Car/Editor - Locked
Gui/Gamemodes - open
would be nice to rocket jump overtake though