The online racing simulator
is there any packets in AutoX?
(4 posts, started )
is there any packets in AutoX?
I'm requesting if there is a AX packet to detect if the layout is being edited, changed or moved to receive via insim?
#2 - PoVo
You can check if the number of objects have changed Just send a TINY_AXI, and you'll receive an IS_AXI

struct IS_AXI // AutoX Info
{
byte Size; // 40
byte Type; // ISP_AXI
byte ReqI; // 0 unless this is a reply to an TINY_AXI request
byte Zero;

byte AXStart; // autocross start position
byte NumCP; // number of checkpoints
[B]word NumO; // number of objects[/B]

char LName[32]; // the name of the layout last loaded (if loaded locally)
};

ahh oh yea i remember AXI thanks povo btw, i want to know who edited, changed it thats the reason im searching if the UCID or PLID is capable in there
#4 - PoVo
As far as I know, you can't do that.

The only closest thing to that is getting the PLID of a person who hit a layout object

is there any packets in AutoX?
(4 posts, started )
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