I really need to get a computer that will run LFS at a decent FPS, been meaning to get once since October :doh:. I haven't tried but maybe an i3 processor, integrated graphics and 3GB RAM will get me 30 fps on low settings.
It might have been mentioned somewhere, but I fail at reading. With the open track on tracks with multiple pit lanes, will both pitlanes be in operation (i.e. working pit boxes)?
I'll be making a thread in the AutoX section when this patch comes out and hopefully will have all those done etc. Just need someone that can do the outlines for me.
this made my day at least some good news today...all the bad luck was worth it if it brought a new patch
and does this mean we can now use the piece of track on FE which isnt part of any track? you know that one after green chicane...that would be cool
damn: post above this asks the same question
Open configurations have : no racing line / no racing line rubber / no wrong way detection / no limited object drawing lists / no echo map / no light map / no blue or yellow flags.
The VOB mod protection and longer InSim packets need a new version host as well.
I am going to write a thread in the programmer section, because I'd like you to have a look at the collision detection packet. I know you also want a traction control detection from your old thread. Please could you post your suggestions in there when I start that thread, though we need to keep it to the minimum.
Exatcly, that's why the open configurations are like AS2X / AS3Y - so you can choose the existing start grid / pits / start lights combinations, forward or reversed.
So, if you want to use an open configuration, first you consider which existing grid and pits you want to use. Then add X or Y to choose the forward or reversed option.