HMmm Combination track of KY2 and KY3 would be awesome
and at aston you can make uncountable versions , same for Fern Bay
South City gets then also more options tho
For the new object limit : We get larger and detailed Drift tracks
the rally parts of fern bay will become mixed with the other sections of fern bay . Hmmm I SMEEELLLL Time trails from one side to the other. gonna make a list soon enough for this option. Time trail, i have some layouts for it so why not hehe now we can do like that more and more.
Maybe real rally tracks with less or no asphalt in the conifgures
Wooooooow, great news ! Now i can forgive you, that you have not answer for my mails with important things I always tried contact u again back in next 24 hours, but still without feedback, now i can forgive you, because you doing great job, and you made my day :P !
One question, is it possible to make: When you are in F12, so there u can change car setup, and when you make Pitstop, your setup change ?? Thx for informations !
Maybe this have been suggested already in this thread, but...
... I'd like to see possibility to set different tires for one axis. There is many specific combos where one tire won't get any heat.
Anyway, open tracks are cool feature. Aslo 800 items in layouts.
Good luck developers on developing a greatest racing simulator
I opened the Blackwood one this morning, and the extra Fern Bay road I had already done.
All I can do in this version is make extra "objects" disappear, but not "segments" which are the curvy things used for walls, fences, tracks. The open configs are basically auto generated. Any objects which differ between configurations are excluded from an open configuration.
But, for example, at the BL chicane I just added some hard code to detect those cones and barriers when BL loads. It then switches them off in the Rallycross config (not affecting anything). So that means they are no longer shown in the open config.
If there are some more places where something that easy can be done (removal of "objects" that aren't needed in one of the real configs) do tell me about it.
No, I've had a look and there's nothing simple I can do in those places. Two problems : (1) they are not closed off simply by objects and (2) some areas were never designed to be driven on, some are incomplete or have physics collisions switched off.
I agree that there is a lot that could be done if we started editing the tracks specifically for this. I'm sure we will consider the open configs in future track releases and updates.
SO does have open configs (all tracks do, even if it is pointless, e.g. Westhill). I see that part you are talking about and it is a good idea but unfortunately those barriers are made of "segments" and there are some other problems I can see too.