Scawen, I have a suggestion. It's not something important, but could you make the G27's leds work? It's really not that important, but there are only a few games that support this and LFS could be one of them...
- Objects in escape road at BL chicane removed from open configs
- List of Hosts now shows X or Y if an open config is selected
- Car reset now works on open configs (if reset is enabled)
- Wear limit for changing tyres can be set to 100% (never)
- Compatibility : new packets not sent if connected to old host
- Compatibility : new host does not allow old versions to connect
Sorry, but no, because that roundabout is closed off with "segments" rather than "objects". That SO section would need reworking in the track editor to allow access to all of that roundabout and the motorway.
Well, those do vary between configs - that means they are automatically not included in the open configs.
As the physics have not changed, there is not point making things incompatible (and deleting all the hotlaps) at this point - so no new tracks. And although this patch has taken me quite a few weeks, it's still a "quick" update, which it wouldn't be if we started to edit the tracks. It's quite convenient and helpful that when people get the test patch, they can still join all the old hosts.
About those layout objects increased, are you increased also those checkpoints? It is nowadays 3, I would like to see 5, but not a big deal though. (anyone can help me if somewhere info found)
And other thing: AU4:
Would it be possible to have also like AU4X, which will have increased to 16 players (where it is two times 8-row line) and which will not taking the time for 400 meters (or what the distance is) And allow to drive like laps more than Once? (or it can be done 3 times, if putting 2nd checkpoint behind of 1st one and so on). So it is like opened there also
Also, that is not a big deal, but would allow to use AU4 and it's features. (Allowed to use curves on right lane, outside from drag lanes)
I dont know if anyone here already has this idea..if yes I am sorry...but this will be very interesting imho...I know there is a place on track where the racing line crosses but there is plenty of room on oval for cars to choose where they need to go... http://www.upnito.sk/imgresize ... 143a8f57d8c2f8&ms=728
That would be a bit tricky. What you could do would be to run from KY3 onto the oval, continue around to the end of the (unused) pitlane, make a hairpin, run back through the pitlane then into KY2R before hairpinning back onto KY3. Should be enough room, although racing through the exit of the pitlane might be a bit tight.
I've been listing out all the layouts possible, which is quite a bit.
I'll be making a thread once all the images are done. Once the test patch is out I'll be working on getting each layout (simplistic/clean as possible) done for servers/leagues and will post them in the thread with its forward and reverse configurations.
EDIT: Already got 3 extra versions of Kyoto. Hopefully one of those are what you are looking for.
BTW the layouts I'll be making won't be silly things with added hairpins or chicanes. Just a basic "official pack" for extra configurations.
I will only do a few. The config names (KY4, KY5, KY6, etc) I can do. But the actual names "Kyoto Endurance" etc I will rely more on the community.
If I read Scawen correctly, all objects that can 'change' when you select a different configuration will be 'removed' on the 'open' tracks. Therefore the configs I have drawn up so far will work just fine.