And the quote in my sig is true. Because most on this forum troll on others on the internet to make themselves feel better. I know this is offtopic but to point a point out you don't need to add the words "You're an idiot" into it.
Yes, but the point is that they have to update cars independently which means they don't have universal tyre physics -- they fudge their calculations to work better with each individual car. When Scawen finishes the physics for the tyres, all cars will be impacted.
Sorry for the off-topic. I'm a bit pedantic about that kind of thing.
That's a pretty big assumption there Hallen Just because they choose to release the tyre physics in stages doesn't mean that every car has different underlying maths equations for tyre physics or look up tables etc. As an example taking the classic pacejka magic formula for modelling tyre performance and then setting it up to match real tyre data for different tyres would require different parameters and tweaking of those parameters to match the tyre you are trying to simulate. In the real world even from the same manufacturer and same tyre type/model the tyres can vary in their real world performance significantly, so if you try replicating the performance of many different types of tyres in construction and rubber compounds the tuning and tweaking of parameters that need to be plugged into the equations to simulate tyre performance is not going to be a 5 min task and I'd suggest it is a task that can be improved upon over time as they get more test data knowledge so isn't even a onetime task. The reality is that any tyre model no matter what its base is or how good/bad the critics claim it will be, is going to be an approximation (read fudge) of real world tyre performance. Also just because one developer chooses to apply physics changes across the board and another applies it to cars individually has in my opinion zero implication that one is fudging tyre physics and the other is not. Perhaps the different decisions in how they release updates has more to do with recourses at their disposal or their differing goals such as trying to replicate specific tyre performance on specific surfaces compared to trying to replicate general tyre behaviour as accurately as possible. I'm a bit pedantic about that kind of thing too
Am i say the devs live in Estonia? I just say what time in here estonia and done
and yes,i dont belive that the patch released today..we hope it but dont belive it
Can we create AI-Lines with Z30 for our own Tracks?
I don't think so. It would be good though to have something like /(record/load)line and use it in a similar way that hotlap works(start and stop when you pass the finish line but cancel when you hit objects).
There aint any major changes in the new upcoming patch.. Why are you guys so obsessed with it, Scawen could release a empty patch for the same price and you guys would also cum over it with the happyness.
- Improved collisions with unmovable objects (e.g. red barriers)
- Number of autocross objects increased to 800 (was 512)
- Open track configurations allowing you to drive anywhere
You call those major changes? The new patch will be compatible with the older one.. No major changes are made.
It depends... For me, getting rid of an awful (and very old) bug, and so being able to crash into a barrier and not being thrown away at 300kph, is a major change.