Hello Racers. The new open configurations open up some areas that have problems, because the collision detection has been switched off on some segments, for optimisation reasons.
Though I haven't investigated further, it may be possible for LFS.exe to switch on the contact detection in some areas. I hope that there aren't TOO many places like that... I can't just switch on *everything* - that would include overhead power cables, some inaccessible buildings and would reduce frame rates.
But if you could post a screenshot here of areas where you fall through the ground, maybe I can put some code into the exe that switches on those particular "no physics" segments.
For a start - this area at the Fern Bay mini-oval (posted by kart-36) :
FIXED IN Z33
Though I haven't investigated further, it may be possible for LFS.exe to switch on the contact detection in some areas. I hope that there aren't TOO many places like that... I can't just switch on *everything* - that would include overhead power cables, some inaccessible buildings and would reduce frame rates.
But if you could post a screenshot here of areas where you fall through the ground, maybe I can put some code into the exe that switches on those particular "no physics" segments.
For a start - this area at the Fern Bay mini-oval (posted by kart-36) :
FIXED IN Z33