This is probably Z30 related, but I'm not 100% sure:
After placing a Route Marker/Marshall/Restricted Area, the buttons for Checkpoints (1/2/3) don't work anymore. It does after placing an object of a different type.
LFS has many 'hidden' functions (Shift+L, Shift+U, etc), and now also the open track selection (CTRL). Perhaps it would be nice to somehow be able to select "Open track" after which you can select the pitlane and direction? It would come up with the same code (e.g. AS6Y for Aston open track, pitlane 6 and direction Reversed), but it would be more friendly to new users.
Great update either way. Love it.
I did notice the extra small temperature block in the sidewalls. But you mention a large block. Do you mean the brownish block in the middle (the amount of dirt on the tire)?
Would be nice to have brake temperature and brake fading implemented someday.
The narrow lines are - and always have been, even in z28 - the inner and outer sidewalls. If the outside heats up too much, the tyre is rolling over. If the inside heats up too much, too much camber and/or too low pressure.
Just noticed one thing,don't know is this known - I have 3 lfs.exe now in my lfs folder (Z30,Z28 and Z28 gt0 modified from MoE),after downloading this testpatch,of course unlocked it. Now I wanted to make a hotlap (which of course is not possible to upload when made with testpatch),so I opened Z28,but it's locked (demo) and so is gt0 version,when I unlock it - then the new Z30 gets locked. Basically I cannot have 2 different versions unlocked in one folder (never tried seperate folders). Is possible to solve this somehow?
I have a small and hopefully easy request to Scawen:
I've had this in my mind since a few years now, and as cruising becomes real intersections now, would it be possible that we are able to put the turn-indicator-lights (blinkers?) on other, individual keys (e.g. on the steering wheel)?
like JoyToKey which im using to map my wireless ps3 guitar with guitar hero. But doing that will be better because we wont need any other programs to set our keys.
first: LOL, ALT+F4?? xD xD xD
Wouldn't the game close then?
second:
ah ok, I didn't know that, thank you!
But can I also assume other "normal" keys to the indicators?
Because if i need them on my keyboard, ALT+... is not really better than 7,8,9^^
The programmer of the InSim program should make sure that all added text is within the "recommended area" (documented in InSim.txt) then LFS will then keep that space free so there is no overwriting.
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(denis-takumi)
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by denis-takumi : i love you Scawen!
I know the reason for this now - the segments of those gantries are constructed in a way that is unsuitable for the physics detection. It was unsuitable in the old version as well but that just didn't result in an out of bounds collision. I need to write a little code to detect and switch off physics on unsuitably constructed segments.
That looks quite nasty, and I can't reproduce it with my test program. Because it's an MPR, it's not clear exactly how this happened. I would like to see an SPR of this, if anyone can reproduce it (a wheel falling underground on proper road) at this place or anywhere else.
I know the reason for this now - the segments of those gantries are constructed in a way that is unsuitable for the physics detection. It was unsuitable in the old version as well but that just didn't result in an out of bounds collision. I need to write a little code to detect and switch off physics on unsuitably constructed segments.
I've checked all of the other tracks, and couldn't find any other instances of this problem, so it's unique to Fern Bay.
To me, it seems like there is oversized collision geometry around the upright section of the gantry that encroaches through the barrier. Is collision geometry even required here? The barriers would normally prevent hitting the ironwork from either side, and the only foreseeable way of actually hitting it would be if the car was already airborne and jumping the barrier. I note that when driving behind the spectator wall, none of the other track furniture has collision geo, so these particular ones are unique.
That looks quite nasty, and I can't reproduce it with my test program. Because it's an MPR, it's not clear exactly how this happened. I would like to see an SPR of this, if anyone can reproduce it (a wheel falling underground on proper road) at this place or anywhere else.
I tried to repro this one too, and couldn't either. The replay would be useful to have.
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(vistaman)
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by vistaman : mb, not the reason of that bug. It's the textures i think..