Big thanks troy & raczger for the inspiration and everyone else who has been testing this layout (R4R Inex FU Core Inferno Rensis and many other racers & teams) on the Genuine Servers.
This is a Fun racing track Ideal for short racing in TBO class of Cars ideally.
Download Here
Link For Current up-to date version
R2R Discussion
The Main Thread Over at R2R
Single Player Replay
Watch and Learn
Please Enjoy & Please report any problems here or at the above thread.
Also I need to give this a name. So Far Its South City Long Reversed Route 30CR So if you have any good ideas?
--------------------------------------------------
*update 24.4.11*
Cleaned Start Positions
Fine Tuned Landing For TBO/STD Jump 1
Sector 2 Kerbs made safe and generally much cleaner and pleasing to the eye & too race : Lol :
Jump 2 Also made much safer with tyres keep you off the rails.
Last sector Hairpin made much more obvious and again more appealing visually.
*plus many many fine tweaks
--------------------------------------------------
*updated* 27.4.11
Changes to 3rd checkpoint.
Changes to jumps and landings.
Tidied hairpin before 3rd checkpoint.
More optimisations and polishing of layout.
This is a Fun racing track Ideal for short racing in TBO class of Cars ideally.
Download Here
Link For Current up-to date version
R2R Discussion
The Main Thread Over at R2R
Single Player Replay
Watch and Learn
Please Enjoy & Please report any problems here or at the above thread.
Also I need to give this a name. So Far Its South City Long Reversed Route 30CR So if you have any good ideas?
--------------------------------------------------
*update 24.4.11*
Cleaned Start Positions
Fine Tuned Landing For TBO/STD Jump 1
Sector 2 Kerbs made safe and generally much cleaner and pleasing to the eye & too race : Lol :
Jump 2 Also made much safer with tyres keep you off the rails.
Last sector Hairpin made much more obvious and again more appealing visually.
*plus many many fine tweaks
--------------------------------------------------
*updated* 27.4.11
Changes to 3rd checkpoint.
Changes to jumps and landings.
Tidied hairpin before 3rd checkpoint.
More optimisations and polishing of layout.