Well... yes, but the ammount of use I've had over just 24£ has repayed itself. I haven't needed to buy any other race sims because LFS has sufficed them all.
Im kinda ANTI-iRacing here
(God damn everything now days had a "i" infront. Whats next a iToilet?)
Im not gonna argue that iRacing is proberly the best sim racing around, Ive played it but I cant afford to toss money around on a game (Like 500 bucks a year w/e), You cant drift in iRacing (Well atleast its NOTHING like LFS, which is more realistic), and I cant grip race, I hate it (Opinion)
Anyways, I have played rFactor and i like it, pretty good for its class
But I would seriously try LFS again, there are still a few pro racing guys around or just start drifting hehe :P
Sorry guys. Limited time to go through it all, but the new patch is pretty much just a klunky alt-click thing to select open circuits, plus some collision fixes, or am I missing something?
I suppose the open tracks and long time collision problem is a huge amount of work, but honestly nowhere near enough to get me back into this, unless I`ve really missed some new tracks/cars or something else.
Good to hear some of the overly limiting parts of the engine are being expanded tho (like the limited draw paths of previous releases), as it must make future track development easier at least.
Only thing iRacing lacks for proper drifting is either a high power street car with semislicks (Mustang has the power, but it has full slicks afaik), or street tire option for the lower tier cars (MX-5, Solstice). That's the only limiting factor.
You're being silly. If a game is a "drift sim" then it would have to be simulating real life physics, in order to simulate drifting accurately, right? Same thing with what you sadly refer to as "grip racing" - to simulate it properly you'd want real life physics to be replicated as closely as possible.
Note that the requirements are the same.
Drifting is easier in LFS because it happens to be one activity that highlights some of LFS' flaws, that's all. Also the setups in LFS are not limited like they are in iRacing and it's easier to make a setup conducive to easy drifting.
even tho LFS has some pretty big flaws its still is the closest thing to real life drifting there is atm, steering techniques in LFS for drifting are pretty much the same as real life
its to hard to tell if the physics are fine for it, there are no cars or tyres that suitable for full on drifting and i doubt it ever will have them, kinda sucks because i only really drift when i play sims and iracing is a great sim
Yes, that is a flaw in LFS, you can easily make a different version of the car (ie: UF2) unlike iRacing. I tested my brother's iRacing commentator license with my G27 (sadly limited to 200degrees) and the physics are impressive.
6. Not that it applies to you, but LFS is MUCH more beginner friendly.
7. LFS has drifting, drag racing, and cruising.
8. LFS has a layout editor, and if you are good at it, there really are endless possibilities.
9. You do not need to be fairly well-off to fully enjoy LFS at its full potential.
And I'm positive I could think of plenty more.
And to the guy you quoted, when I started karting, I raced in an 'arrive and drive' series, there were 3 weight/age classes, and the karts were well maintained. You didnt have to pay for the gas, helmet(although I did anyway), or kart, you just showed up and raced. All you had to pay was a registration at the start of the year, and a fee for each race. There were somewhere around 15 races in the schedule, and I dont think the yearly cost was past $900 (CAD).
I think he said it cause if you have a RWD car with LSD and some normal amount of power... you should be able to drift it, no matter if its on slicks or street tyres... If physics engine of a sim does not allow a driver to go into bend, clutch-throttle and go sideways, then there is something terribly wrong with that sim
the cars in iracing are very limited when it comes to drifting, most of the drifts you can do are low angle, its a lot different to hitting full lock around corners
there could be some huge flaws in the physics of iracing that could make it fail for big high angle drifts but because there isnt a car that can do that so nobody can say if it would be any good for drifting
it can do that just fine, that isnt really drifting tho