Can anyone else confirm if ISP_CON works when you hit your own client's AI?
I made a server, set it to BL1, using FMB, with myself and an AI. At the first turn I ran into the back of the AI player. But this did not produce a ISP_CON packet, as far as I can see in PRISM (I did add the packet to the module). Can anyone else confirm the issue, or is it just me & PRISM having this problem.