Yes, st4lk3r got that from one of a billion threads most likely (infact I think he may have even been paraphrasing me (I apologise if it wasnt)), but I still think it holds.
If you touch the barriers gently, they're fine; its only an issue when you're at speeds greater than 25 m/h-ish, according to my very rushed and vague testing approximately 30 seconds ago. This leads me to assume that its the same problem. I cannot see why there would be, or should be, anything different between the two scenarios.
At 25MPH you're traveling at roughly 12 m/s, so for each suspected collision detection you've moved 12cm. Thats quite a lot in my opinion, and certainly enough to cause object intersection. Now imagine it at 75m/h, 300km/h, you name it; its dead easy to calculate.
If you've got a problem with that then forget about barriers, and make it more simple; a ball bouncing on the floor. You sample collisions at say 50Hz and increase the speed of the ball to 5m/s (pretty fast for a bouncing ball). The ball now travels at about 10cm per physics step. The problem is that eventually you'll get a step whereby the ball is no longer above or on the floor, and will appear to "jump" from one size of it, to the other. How do you deal with that?
Teleport it back is "hacking" the physics, so do you assume it becomes absorbed by the body representing the floor, or do you give it the appropriate impulse according to some physics rules? Whilst you may say this doesnt happen in real life, perhaps it does, but the sample rate of the universe is much higher. Now bare with me, if you think I've lost it but;
The maximum speed for anything in the known universe is the speed of light; so perhaps its a hack, similar to the 444m/h LFS hack. Anything going faster than that would theoretically reset, or the "real" universe would experience nuts collisions like we see in LFS?
I think I've rambled off the topic somewhat, so I'll drag myself back; what I'm trying to say is maybe its ok to hack the physics in special cases; barriers in particular, until they because less heavy and therefore more easily moved when collided with, and possibly deformable.