The online racing simulator
Slow mo sounds in slow mo video...
Ahoyhoy,

Sorry if this has been suggested before but i don't think it's really something that would come up every week.

I just learnt today that F2/F3 control the speed of a replay.

Another thing i learnt was that although the video speed halves, the sound speed doesn't.

Is this something that could possibly be fixed?
It would be very useful for video editing.
You could extract the sound from the recorded avi file and slow it down using an editing program, and somehow condense it in time length I suppose?

Possibly record the clip twice, once in slow mo, once at normal speed and then just take the sound from the normal speed and slow it down to match the slow mo clip?
That could work i suppose. I could say "that's a bit of effort though" but then again, it's also a bit of effort for the Devs to implement it into LFS. I guess not many people are in the same boat as me.
another one of those "really cool if they had the time, but not entirely vital" additions
i dont wanna bump, but this information could be usefull.
adobe premiere pro have an option to maintain pitch of the sound when runnning 200% of speed, it sounds very similar to sound of game running on 1.0x mode. i dunno if other programs have this, but worth search on programs u guys use.
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