nice indeed ! shame i gave up on mine,but i dont have time or motivation anymore with 3ds max.. sadly. What you could do now is do some smoothing on the body since the rb4 is very low poly.thats where i start when i touch rb4 ofc you cant go too far without doing a hi-poly model
Hi guys, after seeing these latest custom RB4, i got inspired to work on an RB4 too!! Its still a WIP, has some bugs, but it already has alot of work in it! I re-did the hole car ( poly wise ) and ended up with almost 1/3 less poly's then the original. I made a bunch of costum pieces for this one, but im planing in doing alot more!
I was going for a GT Racing kind of tunning on this one, but after starting, the hole thing started to look more like an Touring car!! So i went on and try to explore a more quiet aproach to body work.
Anyways, enjoy, critic, whatever you feel like!! Im open to any tips on good V-ray materials for windows!! ( ok......im desperate for any tips on that...please )
The RBR looks so nice. Good job. It's a car I'd love to be added to Live For Speed at some point. It'll be much like the FXR but still, it needs adding.
Hey Ric, first off all, you have all the reasons to think this have more polys then the original, and it does!! Thats because of the MeshSmooth . But maybe i can explain what i mean with 1/3 of the polys .
LFS cars usualy are made with triangular polys, and im used to work 4 side polys ( i think the word is trapezoids, not sure :P ).
Now, If you cut a diagonal in a square, you get 2 identic triangles. And thats how the polys where originaly done. All i did was replace 2 triangles for a square, only in the plarts that really mattered , wich turned out to be more then i expected :P . Anyways, you get the picture now, replace 2 polys for 1
I ended up with the exactly the same model as the original, but with about 1/3 of the polys less. After that comes the MeshSmooth, with only 1 iteration, but doubles all the polys in the car
Anyways, heres some pics in the 3dsmax. Im still working on it
Hmmm if you convert 2 triangles to a quad you still have 4 polys. (you have one face instead of 2 and 4 edges instead of 5 but you still have the same poly amount or have I missed something?)
John5200 , you confused things there . With 2 triangles attached you have 4 vertex's, 5 edges, 2 faces and 2 poly's . With 1 square you have 4 vertex's , 4 edges , 2 faces and 1 poly.