\to Scaven
Not sure if this belongs here.
I think that the hardest part on designing tyre model than editing to working alogorythm for cpu is real number of sections (elemnts) some of them are bounded to other model (road comection and rim conection + suspension) (these models are maybe based on similar methods(than it starts to be really complex problem (precise measuring in real life) -> you need enough chaotical reality based generator of road and tire surface, even tire and surface matirials are nonlinear behavior))... Its like optimised FEM which can be computed realtime... with some nice number of differential equatins ... Am I right or i am just delusional, I would love to know your boundary magnitudes ? I am not programer but i like math and physics and regulators I am just curious about reality aproximation which is used in LFS.
Sorry for my english i wasnot sure about few words :-) Thanks for developing LFS !!!
Not sure if this belongs here.
I think that the hardest part on designing tyre model than editing to working alogorythm for cpu is real number of sections (elemnts) some of them are bounded to other model (road comection and rim conection + suspension) (these models are maybe based on similar methods(than it starts to be really complex problem (precise measuring in real life) -> you need enough chaotical reality based generator of road and tire surface, even tire and surface matirials are nonlinear behavior))... Its like optimised FEM which can be computed realtime... with some nice number of differential equatins ... Am I right or i am just delusional, I would love to know your boundary magnitudes ? I am not programer but i like math and physics and regulators I am just curious about reality aproximation which is used in LFS.
Sorry for my english i wasnot sure about few words :-) Thanks for developing LFS !!!