The online racing simulator
What is wrong with the tyres?
1
(47 posts, started )
Quote from ThomasSoerensen :BuddhaBing: So you mean that the reason I experienced a lot of sliding around is that I drove it far too agressively?

I'm saying that you can't compare the behaviour of the cars in LFS and your real car unless you (a) drive both the same way and (b) ensure that the simulated car has specs, performance and configuration as similar as possible to your real car. Since you can't -- or shouldn't -- drive real cars on public roads as aggressively as they are usually driven in LFS, the only way to do a valid comparison is to drive the cars in LFS the same way you usually drive your real car.
#2 - ajp71
Time for a reality check here. Do you seriously expect a Mitsubushi Starion to behave anything like a Nissan 350z if it does then LFS has some serious issues with its physics. For starters remember the XRT is not a current car and has an old single turbo that produces a fairly large amount of turbo lag, especially when you're not driving at full race speed and keeping the revs up.
Quote from ThomasSoerensen :I drive a Nissan 350z as my daily car and I do not slide around like that

Thats very nice, feel free to get a normal car without a renault engine....I hate the Vel Satis..... .. Ps my daily car is a used to be a kawasaki kx80, but I didn't ride it like I would on a game, as you dont with ur 350Z (zzzzzz) in LFS
Im fortunate to have a dad that lets me drive his car about an abandoned airfield (Ford Escort Estate 1.3 powaaaa - Not allowed in his shiny new astra ) Anyway, I dont drive it like I do the cars in LFS, apart from on CnR city servers where I drive within RL rules, in which for a game, Im impressed by the realism LFS can give. (It amazes even my dad, who has been driving for many years, and has a few skills to boot)

Quote from ThomasSoerensen :If you want to see a good simulation of a car - try out netKar Pro.

You Rebel!! LFS PWNS netKar pro, cos netKar pro sucks.
And, Its very RUDE and IGNORANT to mention something like that on a Official server. (Like going to a MotoGP meet, going in the CAMAL YAMAHA tent wearing REPSOL HONDA, you get nowhere and be given some very funny looks. :spchewie:

If you like netKar so much, go play it
Quote from Bob Smith :If you are going to compare real life driving to LFS, please use some sensible setups, such as my road going sets (I can't remember if I've released the updated ones for v0.5U - will check when I get home).

And cars should feel like driving in the wet when at the limit. Even when driving hard, you're rarely right at the limit on public roads,.

I have downloaded your roadgoing setups - and will try them out tonight or tomorrow.

But one thing - at the chikane on blackwood, the XR Turbo seems very instable then changing direction. It slides very easily.

I hope that a mitsu Starion was not that bad - it would be a killer car - literally.

Anyway - I will get a S2 license and enjoy the racing. And see what a scary car the Caterham/LX4 car is.
what type of steering wheel are you using?
If you throw the car about, which is very easy to do in a sim, then it will become very unstable. If you're smooth then it's much better.

Perhaps a replay could be attached and we can see if it is your driving and give you some tips.
What is wrong with the tyres?
Hi

Yesterday I downloaded the game and used it in demo mode.

I expected the sound to be a bit bland from previous test of the demo in older versions. But what I did not expect was the tyre model.

What i wrong with it?

How come the 3 accesible cars in the demo slide/drift around like they were driving on ice? Is it the tyre model? or is the road that is wrong. It felt like I was driving on very very worn tyres that should be illegal both on road and track.

Will this be fixed in the coming patches or is it how you guys like to drive?

I drive a Nissan 350z as my daily car and I do not slide around like that - even when braking and turning slightly at the same time.

If you want to see a good simulation of a car - try out netKar Pro.
Quote from ThomasSoerensen :Hi

Yesterday I downloaded the game and used it in demo mode.

I expected the sound to be a bit bland from previous test of the demo in older versions. But what I did not expect was the tyre model.

What i wrong with it?

How come the 3 accesible cars in the demo slide/drift around like they were driving on ice? Is it the tyre model? or is the road that is wrong. It felt like I was driving on very very worn tyres that should be illegal both on road and track.

Will this be fixed in the coming patches or is it how you guys like to drive?

I drive a Nissan 350z as my daily car and I do not slide around like that - even when braking and turning slightly at the same time.

If you want to see a good simulation of a car - try out netKar Pro.

:feedtroll
Quote from ThomasSoerensen :If you want to see a good simulation of a car - try out netKar Pro.

:rolleyes:

Yes, so lets compare a Formula Ford to a hatchback. How about you get Kunos to actually respond again and sometime implement tintops into his sim, so THEN we can compare the physics/tyre models.

Other than that, please use the search function to find the gazillion of other tyre physics discussion threads, and even nKPro vs. LFS threads, if you desire so.

*feeds the noob*
1. Are you using the latest version (the one with the F1 car). The tyre behaviour is very different.

2. Whilst comparing it to real life, do you often brake at the last possible second, riding the limit of traction whilst downshifting and trail braking into a corner again right on the limit? If you do you are a fool, as public roads are public. However, I bet you don't (you might think you do, but you don't), so is it really a fair comparison? Think about what you do in the 350Z hatchback, and do the same in LFS. The results won't be too far off, but you have to be sure your throttle, steering, braking and speed are the same as in the 350Z which is tough.

The best thing to do would be to post a vid of YOU driving in real life, and YOU driving in LFS.

3. nKP has quite a few flaws in the physics right now, and quite a few of us are patiently waiting for patches to correct this. As it is the car behaviour is plain wrong in many cases. The cars are not fit for comparison with road cars, and Kunos has basically disappeared. At the moment it looks like nKP is dead.

4. Remember, you cannot feel the g-forces, and the sense of speed in a game is very different. Thus you'll find that in a road car you'll be tootling along at 0.5g max, and being relatively smooth, but in the sim you'll be hurling it about, turning at too high a speed, and generally driving like a loon.

All of us in LFS welcome constructive critisism, especially from people with real driving experience. It's such a shame that you're linguistic skills don't allow any constructiveness to shine through. Perhaps a few more posts with some more detail and analysis would be a good idea.
Hi again

I didn't mean to be a troll.

I can see that the car in LFS that i should compare to the real life 350z is the Turbo version of the sportscar in the demo.

Today on my way home from work I pay attention to how I drive and brake and my cornering speeds. I will then try to drive like that in LFS and see if the behaviour is more like I would expect it.

I will post my test results when I have them - probably tomorrow.

I really hope that LFS is very realistic, because then I can get a good simulation of the Caterham 7 I plan on getting in a few years.

Cheers all.
cars in lfs still slide pretty funny. anyone that doesn't think so need only take the fxo for a gentle drive and feel the rear end float around...
Blowtus: what is your opinion on the behaviour of the XR GT Turbo?
#14 - Vain
Try pressing F9 and see what g accelerations you pull in LFS (the two numbers below). When new to LFS people often try to pull insane g forces because they can't feel any forces act on their body.

If you want to buy LFS you can find a pretty similar car to the 350Z. Take a look at the FZ 50 on the cars-section of the live for speed website.

And a last hint:
Did you try looking for different setups? The performance and feel of the car is very dependant on the setup you are using. A bad setup can make any car unbearable, even your 350 Z . The "RACE_S" setup is good to start with, but very far from perfect.

Vain
Quote from VL4D :Yes, I drive a 2005 Porsche Carrera GT as my daily car and indeed, I dont slide. But when I drive my Murcielago, the Sundays, I slide just like there. Oh Oh, yes, I have a one seater formula 1, and I have Schumacher as my car maintainer.

illepall try to take corners with ur "datsun" like u do in lfs. And when u come back from the work shop, post again.

nissan 350z is not an hatchback

cheers

VL4D: you seem to have a garage with great cars. How does the F1 car in LFS compare to your experiences in your own F1 car.

And by the way, Datsun was renamed Nissan quite a few years ago.

And I know that the 350z is not a hatchback, I tried stuffing all kinds of stuff in the luggage compartment but is wont fit as the 350z is a coupe.

And lastly, it seems you are an idiot sir illepall
Quote from ThomasSoerensen :VL4D: you seem to have a garage with great cars. How does the F1 car in LFS compare to your experiences in your own F1 car.

And by the way, Datsun was renamed Nissan quite a few years ago.

And I know that the 350z is not a hatchback, I tried stuffing all kinds of stuff in the luggage compartment but is wont fit as the 350z is a coupe.

And lastly, it seems you are an idiot sir illepall

Lol, for a minute there I thought you believed him about his car collection
The specs and performance of the XR GT Turbo most closely resemble those of the 350Z so I took the XR GT Turbo out for a few laps around Blackwood, driving as though I was on public roads and keeping my speed at or below 100kph throughout. The car was completely stable and felt planted on the road at all times; there was no sliding or drifting, no drama whatsoever.

For the sake of completeness, I also did the same test using the 3 cars in the demo: the UF1000, the XF GTi and the XR GT with the same result in each case; the cars felt solid and nowhere near the limit of traction.

So, I suspect the reason you feel that the cars slide too much compared to your 350Z is, as Tristan suggested, that you are driving the cars in LFS far more aggressively than you drive your real car.
BuddhaBing: So you mean that the reason I experienced a lot of sliding around is that I drove it far too agressively?

That is probably true. I 'll have a go tonight to drive it realisticcally.
@ThomasSoerensen: If you get S2 (or even S1 would be enough, if you're just after the Caterhams), you won't get dissapointed; they are extreme fun to drive. As for the comparison of your 350z and XR GT Turbo: The XR GT Turbo is most likely something like a Mitsubishi Starion - a 80's sports coupe - whereas your 350z is a modern sports car with ABS and that stuff. It's pretty obvious that it won't handle the same
Braking and turning can be quite difficult in LFS, because you don't have any ABS, so it's easy to lock up the tyres and then simply going straight.
If you compare LFS' tyres to nKp's, please use the single seaters (you'd have to get S2 for this), and I think LFS does a better job here ... but that's just my opinion

oh, btw: welcome to lfs
Quote from Gabkicks :what type of steering wheel are you using?

Logitech DFP

and RedLineRacing pedals with clutch.
Quote from tristancliffe :If you throw the car about, which is very easy to do in a sim, then it will become very unstable. If you're smooth then it's much better.


I agree. Yesterday I tried being smoother and it helps.

But I still claim that when changing direction quickly, as in a chikane, it feels a bit too easy to break out into a drift.

One other thing could be my kerb-riding. It seems like driving on the kerbs reduces grip a lot. Maybe that is realistic.
Quote from Vain :
If you want to buy LFS you can find a pretty similar car to the 350Z. Take a look at the FZ 50 on the cars-section of the live for speed website.
Vain

Ok.. you can't be serious, right? The 350Z is front-engined
If you are going to compare real life driving to LFS, please use some sensible setups, such as my road going sets (I can't remember if I've released the updated ones for v0.5U - will check when I get home).

And cars should feel like driving in the wet when at the limit. Even when driving hard, you're rarely right at the limit on public roads,.
Quote from ThomasSoerensen :And lastly, it seems you are an idiot sir illepall

I'm having a flashback here... But that's OT

It's a simulation on a computer, it does its best to recreate real life physics, but we all know it's still in the alpha phase, so don't worry, things that are really terribly wrong, will get fixed. I have no experience in driving a real car, but I think LFS is a great sim, and I think the others are right too, you don't drive your real life car the same as on your computer.
i dont know, but im pretty sure that the tires work right, its just they still dont have as much grip as they should.. well the TBO class for sure

but i could be wrong, it might just be my noneffective perception to speed in the game
1

What is wrong with the tyres?
(47 posts, started )
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