What do you think the chances are that the snap is real and it's just that there's no seat-of-the-pants feel to warn you? After all, they say the eyes are the last thing to know in real life.
With this new tyre model there actually has had to be quite a lot of adjustment for the average joe to get their head arround, there has been changes to force feed back, the whole way tyre sounds are delt with and the tyre model itself. Then there is the fact that the GT is a new car so little setup knowledge on it. So it is little wonder that its been a bumpy ride.
I actually have it sorted mostly now and am quite happy with the GT, the biggest let downs of the 2.0 release is that we all expected the NTM to be more finnished as in tyre wear etc
On testing and doing research I actually don't think they have got the pressures too wrong it just seems that the tyres dont overheat or build excess pressure all that much (which may be realistic I wouldn't know).
The lowest setting in the garage is 35PSI the tyres are prewarmed so if you pit out and then return to the garage you will see that the pressure is approx 37PSI, there has been a huge backlash saying this is far from realistic on the iRacing forums.
But imo when you take into account how the tyre builds temperature this is about right for the absoloute minimum working pressure recomendation from tyre suppliers. A lot of guys are quoting 35PSI is the minimum recomendation for hot pressure (lower will possibly cause tyre failure) but they are not taking into consideration the weight of the GT or the usage of the tyre. Without direct communication with tyre suppliers I would estimate that the recommended safe Ford GT tyre pressure operating range should infact be between 37PSI and mid 40s for track conditions. I estimate this from the same source material others a quoting to say it is wrong.
If you do a burnout until one of the rears pops the remaining rear has a last hot pressure reading of 42PSI with a 35PSI start pressure, so it would seem that the range of pressures doesn't exceed tyre manufacturers recomendations.
It is pretty obvious though that the tyre life characteristics are either not being modeled at all in the NTM or are way off.
Also I was hoping that the low speed characteristics would be better than what they are, Todd Wasson gave a very good discription on the iRacing site regarding this (a lot are confusing it with thinking that its about not being able to catch slides when infact Todd is talking about the behaviour of the car in these situations not ones ability to catch slides)
Overall I'm fairly happy with the NTM but it is still not where I'd hoped it would be...
Hated the Skippy on NTM. Used to love the car to bits. Then I lowered the front tirepressures from default and it clicked into place. Suddenly felt like 'my' Skippy again, only alot better!
It's not as fun any more but it drives more like the real thing. The NTM is half finished rubbish i cant believe they can release shit like that. Im so glad i haven't bought any of the new content.
iRacing 2.0 - ripping you off on an entirely different level.
Oval cars are miles better, COT race I was just in was probably the most fun I've had in iRacing so far, just need to get the wear and heat buildup sorted and it'll be sweet. I'm not as full of praise for the NTM on the road car, but I'm waiting until it's on a car that I've driven loads to make a fair judgement, I can't really tell how much is the NTM or how much is the insanely twitchy HPD and GT.
Looking to try the 3mths of iracing for $12. I would be glad to use someone on here as a referral so you can get the credits as I don't know anyone that plays it at the moment.
Tried the 12$ offer too i tested the cars and tracks with these offer but i don't like it very much , i still prefer nkpro handling , anyway i have 3 months to play with it till i'm bored lol
Lulz my Oval racing SR dropped down to 1.50 xD I feel like a pro nascar driver now, but seriously i cant beilve even at A Class racing people still try to thread the needle when a crash is infront of them....i got spun round avoiding a crash when i slowed down thats what dropped me back.
Maybe i should be on the PRO series the ammount of times those guys crash id fit right in!!
that sucks cause i wanted to try the new physics without buying additional content , hope they update the cars in time (the offer is ok and cheap 8.7 euro but i would prefer a demo and offline test of the cars not only online... anyway subscription isn't my thing)
i want to note that tracks are beautiful and i run this thing on high settings even with my low end computer by todays standars (c2duo 7500 ,ati 4850).
At least one of the base content cars should be updated well before your sub runs out. They have mentioned that they intend to release the rest of the cars over the next 3 months.
Well they act like they can do it all in August. I doubt that will happen. I believe they are pulling out a small build on Wednesday. Lets keep our fingers crossed.
Well just had a interesting B class oval race, i was leading after a restart stayed low like real low so low that going into T1 i was next to the wall, so i brake early BANG BANG! two cars pile into the back of me with the track right next to them completely open, the crash puts me 12 laps down by the end of the race and they blame me because i was down so low
Though i am liking this NTM with no tire wear its great especially since most oval races actually have NFI that they dont need to change tires it makes me lol.
It's got a better sense of lateral weight movement to how I remember with the OTM. It's more like a process going on now rather than an instantaneous result, which is how it should be handling mass/inertia.
But there's still not enough grip at low speeds over the limit - which was supposed to be a Pacejka problem. I saw a top Pro spin out in a race and I found still the rear tends to accelerate away from you like on ice if you break traction in slow corners. And on the grass you can still do mad spinning things by just touching the throttle at the right time. The snap-back at low speed is brutal. The NTM was supposed to fix some of this.
Still hate the engine sounds and they still glitch when you hit the limiter, but the tyre noise is improved. Track (and everything else) still looks grey and gives poor sense of distance.
I stayed in the pit for a while then noticed there seemed to be bits of pit texture inside my car once on the track. That made me feel nostalgic for dodgy rFactor mods.