Bump, dno where to write. But Scawen, COULD YOU PLEASE! do a multicore support for the new LFS? Im getting mad when I have high fps, going on a cruise server and then the game just gives me 50-60fps instead of 200-300FPS. I feel the difference.
No, I just made LFS think my system clock runs 10 times slower [resulting in it bumping to the top limit, cause it was same with 20x and even 50x slower system clock].
LFS used to only display a max of 999.9 FPS (display as in the FPS display - may well of been more frames, dont know)
I'm sure you see the difference between 60 & 300 FPS on your 60 Hz screen.
1. Open Cheat Engine
2. Attach to LFS.exe
3. Check "Speed hack" checkbox, set to 0.1 (or even lower) when on-track
4. ??????
5. 6000 FPS
He may have 120 Hz one :P
I still hate it when the FPS drop down from high to low, it gives mili lags when its going up and down. With making a multicore support it wont happen.
As far as I know multicore stuff is insanely hard to make. And even harder to implement in an already existing code. And at 60 frames per second the only thing that could happen would be, that the wheels don´t rotate as blurry as usual.
IMO it's not only about more FPS. If we have more cores we could achive better and more accurate physic and i think it is more important than having miliard FPS insted of smooth 100 with better physic system