Having just read the whole thread, it's obvious to me their are pro's and con's of every suggestion being made with regards to making LFS a better environment to play in and as close to "real life" racing as possible. The game is a simulator, I think that the program achieves this title very well. Colours in names and a leaderboard in the bottom right hand corner doesn't make this game arcady, in fact it's just taking advantage of the resources that are avaliable to you. Have them if you want - take them off if you don't. To suggest that this is a problem behind the rising number of the type of racer playing LFS who enjoys playing "dirty" / "wrecking" is a long way of the mark. Let's get this straight there are i'd say 4 types of racers playing this game:
- Very quick racers who know the rules and how to play
- Quick enough racers who know their capabilities and how to play
- Slow Racers who know that they are slow and respect other drivers
- Wreckers who don't have a clue full stop
I think we all know which one we want off our servers. Any one who cares about LFS and it's community will accept that not everyone is going to be within 1 second of each other so to disadvantage them would be unfair.
Here's a brief reaction to some of the point's raised in this thread:
Test's - These would have to be real racing type tests really challenging for the user, however would this detract would-be users from playing the game, even seasoned LFS users. I think it would have to be an extremely good version to pull it off. It would have to be revolutionary.
Would have to include practical and theory imo.
Credits - Anyone can set up a 3 car race with AI and bump their credits up. Not a good idea at all
Mileage - Purely oval racers anyone?
Experience Rating - The way this was suggested wouldn't work. A wrecker smashes you, how would the program recognise this was his fault or yours?
However if you based this on being rated by fellow S2 Licenced racers through LFSWorld not the game itself, it may work. This would involve being able to rate member on a scale of 1-10 depending on how you rate them as a driver. Using a Ratio System that people who have higher ratings, that when they rate another member there view means more than a noob's mate. I accept that this will have flaws but maybe an avenue to look down. Servers would have different rating values. E.g PRO servers, Intermediate and Beginner
Pay-to-play servers: Great Idea, but then what stops a little rich kid doshing out the cash to wreck. Also remember that not everyone lives with a money tree in their back garden. How can you guarentee lot's of racers are going to be online. I heard GTR use a similar system. Did this work.
Making the game more expensive: Tristan I like the idea behind it I really do. In order to play LFS properly I hav spent over £100 pounds with the game and the Momo Wheel. After making that investment I want to at least be good at it. So we could either raise the price of the game or run servers which are wheel only maybe....maybe not.
League Racing more prominent: LFS to introduce it's own league format i.e run it's own league. Everything would be based around the league. You would be recognised as say a lower league racer so you can only access servers to race with people who have a similar rating. As you win events/ get promoted, this alters the types of server you can go in.
If I spot anymore I will edit
Look around at how many good people there are in LFS, surely we can make something work. Oh and sorry if this post doesn't really link together very well, kinda got into a rant and kept going.
I don't mind getting flamed either :P