The online racing simulator
Starcraft 2
2
(38 posts, started )
So yeah. You just googled it and blindly agree with him even though (I guess) you never played the game yourself?

Also, SC1 is not SC2 as fuse already said.
Quote from DevilDare :So yeah. You just googled it and blindly agree with him even though (I guess) you never played the game yourself?

Also, SC1 is not SC2 as fuse already said.

actually, i have played the original starcraft. and whether you think they're not the same, the gameplay is.

if you want a real example, okay.

what is the deal with resources? how does gas and crystals make buildings? and i don't see the point in using units to gather those resources and process them. in total annihilation, you plop down a solar collector and a metal extractor. metal and energy at least makes sense.

whether or not they fixed some of the mechanics (ie: selecting multiple units and assigning squads; firing radii, elevation and line-of-sight; not being able to deselect units; multiplayer installs with regards to cd verification; etc etc), starcraft is the same game it was in the mid-to-late 90's.

just in the same way i can say that TA:spring is the same game, the only difference is the graphics engine and a few other improvements.

but yeah, "i've never played an RTS before and i don't know two shits about what i'm talking about... again."
Quote from bunder9999 :
what is the deal with resources? how does gas and crystals make buildings?

You're looking for "realism" in a freaking Sci-fi game? Bloody hell. A lot of games must annoy you then.

Quote :i don't see the point in using units to gather those resources and process them.

Key word there, "I". Just because you dislike something, doesnt mean its bad, genius.

Quote :whether or not they fixed some of the mechanics (ie: selecting multiple units and assigning squads; firing radii, elevation and line-of-sight; not being able to deselect units;

Explain to me how are those, "bad game mechanics". If anything, it adds skill to the game... Without good Micro/Macro control you will get nowhere in SC2, and that's what separates the pros from the amateurs and what ultimately makes spectating games so interesting.

I guess a good RTS to you is being able to plonk down a couple of buildings and then rushing in a massive army and watching the action unfold without having to do anything else? Yeah, then SC is not for you.
bunder, no ones asking you to like or play SC
its just the sweeping generalizations that you make that tick everyone off. For once plz realize what you're actually saying and if theres actually a coherent underlying point to it.
the only valid criticism of sc2 as a game that i can think of is that ghosts are bullshit and that clicking faster than your opponent wins games too often

also yay for marine king and bomber winning with funday monday builds

also yay sase and <3 k-9 the casting lyote
http://www.youtube.com/watch?v=rtWnk4Nzz6Q
hahaha shot, totally missed that on the stream, that is hilarious
1) Starcraft only has 84 units, over half of which are buildings and their add-ons! Total Annihilation has over 250.

99% of which will fullfill exactly the same role as other units maing them redundant

2) In Starcraft, only 12 units can be in a group at once. Note that this was claimed to help "prevent rushing", not that it really does because you can just hotkey groups of units. Of course, Total Annihilation has no limit.

irrelevant now and to a certain degree the selection limits helps by forcing you to manage units better

3) In Starcraft, a maximum of five units can be built at once by each building except Zerg, who can only build three and only at certain times. Total Annihilation has no limit.

hes clearly never played starcraft
for oen there is no limit to the number of units that cna be built at any one time and for another only idiots queue

4) In Starcraft, only nine commands can be given to one unit at once and you can't see what has been queued or in what order, nor can you undo any queued commands and the commands can only be spells or movement orders. In Total Annihilation there is no limit, and you are shown exactly what each unit will do and in what order and you can undo and redo any of the commands in any order.

who gives a shit? if youre playing at a speed where youve got time to map out 20 steps in advance youre doing it wrong anyway

5) In Starcraft, when a construction unit builds a structure, or a unit plant builds a unit, no other units can help construct, hence the build speed cannot be augmented in any way. In Total Annihilation, you can have as many units as you want help construct buildings and units to speed it up. (Note that even in WarCraft II, you could make an extra peon help build a structure.)

who gives a shit?
also wthat mechanic would only make sense with the terran lore and make the game even more tilted towards terran than it already is

6) There are a limited number of resources on any given Starcraft map. Total Annihilation has no limit. However, when making a map, you can simulate the 'limited resources' concept by restricting all resource units (Solar Collectors, Metal Extractors etc.), and place lots of debris, rocks, and trees. That way you will have to reclaim them, much like in gathering your resources in Starcraft.

great neverending games
how exciting

7) In Starcraft, you can select all units of the same type, but only on the screen, and only 12 of them. CTRL-Z in Total Annihilation selects all units of that type on the map.

who gives a shit?
again if youre not microing units youre doing it wrong

8) Starcraft has no water units whatsoever. In Total Annihilation, you can build entire bases on or under the water!

who gives a shit?

9) In Starcraft, there is no way to reclaim the minerals of dead units, buildings, and incomplete buildings (not that there is any debris from buildings, of course, as it "magically disappears"). In Total Annihilation, all destroyed units and buildings leave behind scrap metal which can be extracted and reused. You can even extract the metal from operational units and buildings, friend or foe.

who gives a shit?

10) In Starcraft, all units see in a circular radius, with small line of sight restrictions from large mountains. In Total Annihilation, you can choose between circular line of sight as in Starcraft, permanent line of sight as in Command & Conquer or true line of sight, where units cannot see through walls or over cliffs.

who gives a shit?

11) In Starcraft, all units shoot in a circular radius, including through wall and over cliffs. The projectiles are not effected by elevation, wind, or gravity. Total Annihilation uses true physics to determine the path of projectiles.

which im absolutely certain makes the game play completely different?
course it wont

12) In Starcraft, the only change in elevation is onto plateaus and bridges and such, but you're not really "above" anyone as far as the game is concerned. Total Annihilation has everything from small hills to huge mountains that affect the game dramatically.

who gives a shit?

13) You can not see the energy of a unit unless it is selected in Starcraft. In Total Annihilation, you can see the remaining armour of all units on the screen at once, or turn that off if you prefer more atmosphere.

irrelevant now

14) In Starcraft, aircraft can not land. In Total Annihilation, not only do aircraft land, but some can do so underwater.

who gives a shit?

15) The music in Starcraft is all played on a synthesizer. The music in Total Annihilation is played by a real orchestra and if you prefer, you can put in different CDs and play anything you want.

who gives a shit?
also this is epic
http://www.youtube.com/watch?v=3V9wMRuJuYw&t=0m35s

16) In Starcraft, you can't deselect your selected unit ever, unless they die or go into a assimilator/extractor! In Total Annihilation, you can always deselect everything by right clicking.

who gives a shit?

17) Right clicking in Starcraft uses "smart commands," but left clicking only uses commands that have been selected. In Total Annihilation, left clicking uses "smart commands," unless you have a command selected. Then it uses that command. Right clicking deselects. Note that you can change the mouse settings in the options window in TA to mimic that of StarCraft.

who gives a shit?

18) In Starcraft, the only way to have a unit hold fire is to move him around or to ally with the enemy. In Total Annihilation, you can set units to hold fire, to return fire only, or to fire at will.

bullshit... hold position lurkers is one of the most important micro tricks ever in sc

19) At a Starcraft unit constructing building, the only command you can give units built there is a rally point. In Total Annihilation, you can tell units where to go and set waypoints; you can have them hold fire, return fire, or fire at will; and you can have them hold position, maneuver, or roam at their destination. You can even set them to a patrol route before they exit the building!

who gives a shit?
also having just a rally point is a good mechanic that benefits better players

20) StarCraft only has one construction unit. Total Annihilation has nine different construction units. Each of them can build different types of structures at varying speeds.

unfocused and pointless

21) With the spawned version of Starcraft, you can only play a game hosted by the person with the CD that you used to install StarCraft. In Total Annihilation, with the spawn, you can play any multiplayer game, so long as the CDlayer ratio is at least 1:3.

who gives a shit?

22) With Starcraft online games, you have to play IPX simulated games on the internet, so you cannot use IP addresses. In Total Annihilation, you can be the server which cuts out the middle man and speeds up games, but if you want, you can always choose to play with simulated IPX.

who gives a shit?

23) In Starcraft, flying units do not fly; they hover. They are more like flying vehicles. All air units in Total Annihilation use a physics engine to determine the flight path, really bank, and do not stop in mid air like all flying units in Starcraft.

who gives a shit?

24) Projectiles in Starcraft always hit their target and do damage, whether it appears so or not. Projectiles in Total Annihilation use a physics engine to determine whether they hit or miss their targets and the damage is determined by how close the explosion was to the target.

i bet that makes 0 difference in practice

25) Units in Starcraft cannot fire while moving. If you set them to, every unit in Total Annihilation will automatically aim and fire at enemy units in range, moving or not. This is great for hit and run missions or 'driveby shootings'.

its also stupidly overpowered and destroys micro

26) Many weapons in Starcraft do not have projectiles. For example, there is a siege tank with its massive artillery shells and marines' gauss rifles that travel at infinite velocity, and then the explosion just appears on the target. Every weapon in Total Annihilation fires a projectile using a physics engine that determines how to hit the target.

who gives a shit?

27) In Starcraft the largest maps are 256x256. Total Annihilation has maps at least four times that size, for longer and more thought out strategies.

who gives a shit?
oh yeah the kind of people who play 30 minute no rush games

28) In Starcraft there are only two ways to get resources - mining minerals and vespene gas. In Total Annihilation there are several ways to get resources. You can reclaim plants and rocks, you can use metal extractors, metal makers, many different energy producers, and most units produce a bit of energy themselves.

who gives a shit?

29) In Starcraft if your hatchery/command center/nexus is destroyed, you keep your resources somehow, so that marine had better have deep pockets. In Total Annihilation your Commander stores all your metal and energy, so if he dies you lose most of your resources. You can also build metal and energy storage facilities so you can have a higher maximum resources capacity. Construction plants and several units also store resources.

who gives a shit?

30) Starcraft has crystals and vespene geysers growing out of the surface of space stations. Total Annihilation drills the metal out of the space station.

who gives a shit?

31) The Starcraft storyline in the manual states that the Protoss race teleport all their prebuilt buildings and warriors from the Aiur (The Protoss homeworld). However, when fighting a battle on Aiur, the Protoss gain no advantage whatsoever. In non-campaign maps TA does not include the homeworlds and therefore does not have to deal with this problem.

who gives a shit?

32) In Starcraft a marine can shoot a burrowed Zergling on the other side of a mountain wall past a barracks behind a tree underneath a Siege tank with pinpoint accuracy! In Total Annihilation you cannot.

who gives a shit?

33) In Starcraft, you cannot choose your colour. It is selected for you randomly. You are just as likely to get purple or yellow as something you want. In TA, you have a choice of ten different colours, including black.

untrue

34) Starcraft has no way at all to get new units/structures into the game, other than expansion sets, because the units are hard coded into the StarCraft engine. Total Annihilation's game engine was built specifically to load units found in the directory. When booting up the game it searches the directory and says "Oh a new unit, I'll just add him in here!" and you can then play with it normally. You can also download new units online that were posted at Cavedog's website weekly, and from many others.

who gives a shit?

35) Multiplayer lag in Starcraft is presented by the game momentarily pausing and commands being delayed by up to five seconds. Lag in Total Annihilation multiplayer simply slows the game down.

so being laggy makes the game easier? brilliant

36) In Starcraft it's harder to control your units because of the unsatisfactory unit AI. For example, when trying to move a dragoon up stairs he will move jerkily up the stairs, and then decide to go back down and try to go onto the higher platform in a different way. You have to manually click for each step you want him to take. In Total Annihilation units go where you want, when you want, in the most efficient way possible most of the time.

first of all im pretty sure thats bs
and also in part the rubbis dragoon ai just makes the game more skilloriented

37) In Starcraft when you initially set up the game to host, you can not change the settings when the game has been hosted. If you decide you want to play a different map, you have to completely rehost the game. IIn Total Annihilation you can change all of the settings (except for game name) while the game is being hosted, and then view the settings even while in the middle of the game.

so the hoster can change the game settings at weill when hes losing? brillant

38) In Starcraft if you want to restrict units from play, must build a custom scenario and disable the desired units for each player. In Total Annihilation, when hosting the game, meaning you can edit the unit restrictions with a few clicks you can limit the number of that unit available in the game at any time by one player, or completely prevent them from being used altogether. Other players in the game can also view the unit limits/restrictions.

who gives a shit?

39) In Starcraft all of the super weapons (nuclear missiles, psionic storms) are impossible to stop after they are casted/lauched. In Total Annihilation, you can build missile defense systems which fire anti-nukes and takes out the missile in mid air before it reaches your base. Note that the antinukes also take out other ICBMs and you can build mobile versions.

who gives a shit?

40) In Total Annihilation, most weapons as well as units are an object in the game, meaning that a Big Bertha could very well hit a bomber flying past or a nuke could hit a fighter flying overhead. In Starcraft, all weapons are mere graphical effects, and nothing like this can ever happen.

who gives a shit?
Quote from bunder9999 :i was going to post this in irc, but meh.

http://www.angelfire.com/rant/tauwisdom/anon1.html

i'm not really sure why people find starcraft so appealing, when it has many gameplay and mechanics flaws.

Comparing Starcraft and TA/SupCom is like comparing rally and track racing i.e not relevant, since they are opposite in most ways possible from the ground and up.

Quote from Shotglass :who gives a shit?

That is not a valid argument.

I play both. Watching a good sc2 match is exiting. Playing pvp in sc2 does not excite me (regardeless if its vs ai or human). I play supcom against AI almost every day.
it is a valid argument against incredly petty points of criticism
also i noticed another blatant misinformation... you can stop nukes in sc2
I spent many many an hour playing Age of Empires (conquerors) back in the day. No other RTS has come close to this for me. I have SC2 but it doesn't grab me in the way AOE did.
Naniwa beating MVP and then Nestea in the finals to take Global Invitational title.

That 3rd game against Nestea was freaking crazy! So good!
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Starcraft 2
(38 posts, started )
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