Yes, really.. i enjoy driving the Caterham more then LX4, sue me.. it's not crucial, i'm just saying it would be better if there were 'real' cars in the game like GTA, now stop beeing a smarta*s..
what ever... no matter if it needs to settle on your ram or your hard drive, simulating an city is kinda impossible.
And for fictional vs. real cars, I prefer having damage rather then shiny cars that only get some scratches. So fictional cars all the way the rest can be made like in all other GTA's via mods...
How is this game any realistic... cars ignoring rules.... you crash them, they just continue driving and I guess the game takes place in Köln, which has a population of about 1 million people. So the traffic density is simulating what? 11 pm???
And I was still refering to this:
And it is pretty much impossible to have a entire city simulated with every person reacting "normal" as you would expect in real life.
dude where do you live????? I live in a 20 000 ppl town and there is way more trafic then there...
going wrong way... they don't slow down or whatever. Where are the people. Gameplay of the german autobahn, why is everyone driving on so random lanes. Why does every car have the same speed. Why (exept at 0:33) are they just ignoring everyone especially why don't they make space when you come from behind fast. Btw, 0:33 is awkward again. While straight roads, why is everyone driving perfectly in the middle.
For a realistic traffic you also need realistic kind of personality's, you see that especially a on the german autobahn, you have speeders, you have cruisers, you have total a**holes and everything in between. Why don't you just admit it's impossible to create realistic realtime traffic in a game.
I know that. But there is no excuse for having virtually no more people/cars/intelligence in a 2012 GTA than in a 2001 game. Sure the graphics are better, which means the lack of the above looks nicer.
If you skip the cutscenes the game doesn't make any sense at all. Would it be so difficult to incorporate the story into the gameplay instead of making players sit through so many cutscenes? GTA 4 and San Andreas were way more cutscene heavy than the earlier games, it was too much. If I sit down to play a game for 30 or 60 minutes and I spend 10 or 20 minutes watching cutscenes that's too much.
Yeah actually I got that impression too, and maybe it's my OCD but I remember in earlier GTA games you could finish a mission in a different way and still succeed, so I was often waiting to hear undercurrents of different motivations from the characters, but obviously I was expecting too much. Can't have subtlety in a computer game, apparently.
That audi R8 in the trailer seemed pretty legit though.. although I'm not sure if it's identical. I agree though, having real cars in the game would be a nice addition.
Won't be a disaster if it isn't possible, that's what mods are for.. and most of the mods in GTA IV were of great quality!
Are you one of those people who skip all the cut scenes? I watch them all because, after all, what's the point of playing the game if you don't absorb yourself into it as much as possible...I'll happily sit through 30 minutes of cutscene if it's done properly, like on some of the metal gear solid ones.
They're mostly shit though, or they were in GTA 4. Just people you don't care about, acting like tough guys. It was like watching a cartoon Eastenders.
I doubt it. Seems like it would double the amount rockstar has to pay for voice acting and script writing to have even two characters to choose from. Unless both characters are like claude and never talk.