Just wondering a couple things about the awesome MD render. Do you change the car models at all? Smooth the edges etc to make it look more realistic. Also is the paint material as complicated as it looks? Also, Vray, brazil, MR or other?
*Car models - no, we don't change them. Main reason is skinning. If you change model, skins don't fit any more. Also important thing is copyright stuff. There are some limitations how far to go with modeling.
*Paint material - Complicated? It is very basic Vray paint material. Not shellac...this will take weeks to render (I did few tests...oh that was booring.)
*Render engine - Brazil and Vray. MR is also good one...but that would mean again making new materials.
Mainly been working on the wheel area for the last 3 days. Hopefully, new tyres are to come and a texture for the brakepad and a decent colour for the disk. Cant remeber where i got the disk from but its sexual :P added all colours myself.
@Ryanry64
That render is so great, i cannot describe it ! Congratulations !
Only 1 thing I dont like about it is that the front lights are too dark imho :P
But otherwise, good job
It could be the light is not passing through to light the objects behind the glass. For example, if you use Default Scanline Renderer, the type of shadow you choose for the light could cause that problem if you chose shadow map instead of raytrace shadow. One way you can get round that is go to your glass object property, select off 'cast shadow', and it will let light pass through it.
NOt exactly finished but definetely worthy of show...
After a LOT of braing storming about ways to take advantage of the LFS textures, I have worked out a nice and simple way to mold my own tracks, currently making a nice big section of mountain track..
Here is one corner with minimum detail atm, but it still looks pretty sweet http://www.austraracing.com/sh ... s%20Stuff/Pics/latest.jpg
I use lightwave 3d orion, I love using Depth of field in my renders, adds a lot of realism i think.. Just takes a few extra passes That one only took about an hour to render though, so I am pleased with that.
I dont generally do anything with photoshopt to my renders. Its all done with the renderer
Having fun making a track at the moment, looking forward to showing you guys some sneek peeks
Here are some rims I just modelled to keep you occupied in the mean time
Just thought I post a quickie render here, as I blew off the dust off Max the other day for some team renders. It's nothing 'exciting' but I like it. I just wish I had time to make nice scenes like everyone seems to be doing...